support for Gauntlet (Fireball Frenzy)

also move SubscribeRoom and RespondJoinRoom from JoinRoomHandler to Room class
This commit is contained in:
Robert Paciorek 2024-02-26 01:34:27 +00:00
parent 7a8565c3b2
commit 5a8d666a7b
5 changed files with 472 additions and 82 deletions

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@ -0,0 +1,213 @@
using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
using System.Timers;
namespace sodoffmmo.CommandHandlers;
// Host Room For Any
[ExtensionCommandHandler("gs.HRFA")]
class GauntletCreateRoomHandler : ICommandHandler
{
public void Handle(Client client, NetworkObject receivedObject) {
GauntletRoom.Join(client);
}
}
// Join Any Room
[ExtensionCommandHandler("gs.JAR")]
class GauntletJoinRoomHandler : ICommandHandler
{
public void Handle(Client client, NetworkObject receivedObject) {
GauntletRoom.Join(client);
}
}
// Play Again
[ExtensionCommandHandler("gs.PA")]
class GauntletPlayAgainHandler : ICommandHandler
{
public void Handle(Client client, NetworkObject receivedObject) {
GauntletRoom room = client.Room as GauntletRoom;
room.SetPlayerReady(client, false);
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"LUNR",
room.Id.ToString(),
client.PlayerData.Uid
}, "msg", room.Id);
foreach (var roomClient in room.Clients) {
if (roomClient != client)
roomClient.Send(packet);
}
room.SendPA(client);
}
}
// Lobby User Ready
[ExtensionCommandHandler("gs.LUR")]
class GauntletLobbyUserReadyHandler : ICommandHandler
{
public void Handle(Client client, NetworkObject receivedObject) {
GauntletRoom room = client.Room as GauntletRoom;
room.SetPlayerReady(client);
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"LUR",
room.Id.ToString(),
client.PlayerData.Uid
}, "msg", room.Id);
foreach (var roomClient in room.Clients) {
roomClient.Send(packet);
}
if (room.GetReadyCount() > 1) {
packet = Utils.ArrNetworkPacket(new string[] {
"LCDD", // Lobby CountDown Done
room.Id.ToString(),
client.PlayerData.Uid
}, "msg", room.Id);
foreach (var roomClient in room.Clients) {
roomClient.Send(packet);
}
}
}
}
// Lobby User Not Ready
[ExtensionCommandHandler("gs.LUNR")]
class GauntletLobbyUserNotReadyHandler : ICommandHandler
{
public void Handle(Client client, NetworkObject receivedObject) {
GauntletRoom room = client.Room as GauntletRoom;
room.SetPlayerReady(client, false);
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"LUNR",
room.Id.ToString(),
client.PlayerData.Uid
}, "msg", room.Id);
foreach (var roomClient in room.Clients) {
roomClient.Send(packet);
}
}
}
// Game Level Load
[ExtensionCommandHandler("gs.GLL")]
class GauntletLevelLoadHandler : ICommandHandler
{
public void Handle(Client client, NetworkObject receivedObject) { // {"a":13,"c":1,"p":{"c":"gs.GLL","p":{"0":"0","1":"0","2":"5","en":"GauntletGameExtension"},"r":365587}}
GauntletRoom room = client.Room as GauntletRoom;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"GLL", // Game CountDown Start
room.Id.ToString(),
p.Get<string>("0"),
p.Get<string>("1"),
p.Get<string>("2") // TODO use size of p.fields - 1
}, "msg", room.Id);
foreach (var roomClient in room.Clients) {
roomClient.Send(packet);
}
}
}
// Game Level Loaded
[ExtensionCommandHandler("gs.GLLD")]
class GauntletLevelLoadedHandler : ICommandHandler
{
private System.Timers.Timer timer = null;
private int counter;
private GauntletRoom room;
public void Handle(Client client, NetworkObject receivedObject) {
room = client.Room as GauntletRoom;
counter = 5;
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["GCDS","365587","4"]},"r":365587}}
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"GCDS", // Game CountDown Start
room.Id.ToString(),
(--counter).ToString()
}, "msg", room.Id);
foreach (var roomClient in room.Clients) {
roomClient.Send(packet);
}
timer = new System.Timers.Timer(1500);
timer.AutoReset = true;
timer.Enabled = true;
timer.Elapsed += OnTick;
}
private void OnTick(Object source, ElapsedEventArgs e) {
NetworkPacket packet;
if (--counter > 0) {
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["GCDS","365587","4"]},"r":365587}}
packet = Utils.ArrNetworkPacket(new string[] {
"GCDU", // Game CountDown Update
room.Id.ToString(),
counter.ToString()
}, "msg", room.Id);
} else {
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["GS","365587"]},"r":365587}}
packet = Utils.ArrNetworkPacket(new string[] {
"GS", // Game Start
room.Id.ToString()
}, "msg", room.Id);
timer.Stop();
timer.Close();
timer = null;
}
foreach (var roomClient in room.Clients) {
roomClient.Send(packet);
}
}
}
// Relay Game Data
[ExtensionCommandHandler("gs.RGD")]
class GauntletRelayGameDataHandler : ICommandHandler
{
public void Handle(Client client, NetworkObject receivedObject) // {"a":13,"c":1,"p":{"c":"gs.RGD","p":{"0":"2700","1":"78","en":"GauntletGameExtension"},"r":4}}
{
GauntletRoom room = client.Room as GauntletRoom;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["RGD","365587","150","75"]},"r":365587}}
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"RGD", // Relay Game Data
room.Id.ToString(),
p.Get<string>("0"),
p.Get<string>("1")
}, "msg", room.Id);
foreach (var roomClient in room.Clients) {
if (roomClient != client)
roomClient.Send(packet);
}
}
}
// Game Complete
[ExtensionCommandHandler("gs.GC")]
class GauntletGameCompleteHandler : ICommandHandler
{
public void Handle(Client client, NetworkObject receivedObject) // {"a":13,"c":1,"p":{"c":"gs.GC","p":{"0":"1550","1":"84","en":"GauntletGameExtension"},"r":4}}
{
GauntletRoom room = client.Room as GauntletRoom;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
room.ProcessResult(client, p.Get<string>("0"), p.Get<string>("1"));
}
}

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@ -18,78 +18,12 @@ class JoinRoomHandler : ICommandHandler
Console.WriteLine($"Join Room: {roomName} RoomID: {room.Id} IID: {client.ClientID}");
this.client = client;
RespondJoinRoom();
SubscribeRoom();
client.Send(room.RespondJoinRoom());
client.Send(room.SubscribeRoom());
UpdatePlayerUserVariables();
client.Room = room;
}
private void RespondJoinRoom() {
NetworkObject obj = new();
NetworkArray roomInfo = new();
roomInfo.Add(room.Id);
roomInfo.Add(room.Name); // Room Name
roomInfo.Add(room.Name); // Group Name
roomInfo.Add(true);
roomInfo.Add(false);
roomInfo.Add(false);
roomInfo.Add((short)24);
roomInfo.Add((short)27);
roomInfo.Add(new NetworkArray());
roomInfo.Add((short)0);
roomInfo.Add((short)0);
NetworkArray userList = new();
foreach (Client player in room.Clients) {
userList.Add(player.PlayerData.GetNetworkData(player.ClientID));
}
obj.Add("r", roomInfo);
obj.Add("ul", userList);
NetworkPacket packet = NetworkObject.WrapObject(0, 4, obj).Serialize();
packet.Compress();
client.Send(packet);
}
private void SubscribeRoom() {
NetworkObject obj = new();
NetworkArray list = new();
NetworkArray r1 = new();
r1.Add(room.Id);
r1.Add(room.Name); // Room Name
r1.Add(room.Name); // Group Name
r1.Add(true);
r1.Add(false);
r1.Add(false);
r1.Add((short)24);
r1.Add((short)27);
r1.Add(new NetworkArray());
r1.Add((short)0);
r1.Add((short)0);
NetworkArray r2 = new();
r2.Add(room.Id);
r2.Add(room.Name); // Room Name
r2.Add(room.Name); // Group Name
r2.Add(true);
r2.Add(false);
r2.Add(false);
r2.Add((short)7);
r2.Add((short)27);
r2.Add(new NetworkArray());
r2.Add((short)0);
r2.Add((short)0);
list.Add(r1);
list.Add(r2);
obj.Add("rl", list);
obj.Add("g", room.Name);
client.Send(NetworkObject.WrapObject(0, 15, obj).Serialize());
}
private void UpdatePlayerUserVariables() {
foreach (Client c in room.Clients) {
NetworkObject cmd = new();

137
src/Core/GauntletRoom.cs Normal file
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@ -0,0 +1,137 @@
using System;
using sodoffmmo.Data;
namespace sodoffmmo.Core;
public class GauntletRoom : Room {
static List<GauntletRoom> GauntletRooms = new();
public static GauntletRoom Get() {
foreach (var room in GauntletRooms) {
if (room.ClientsCount < 2) {
lock (room.roomLock) {
if (room.ClientsCount == 0)
room.players.Clear();
}
return room;
}
}
var newroom = new GauntletRoom("GauntletDO" + "_" + GauntletRooms.Count.ToString());
GauntletRooms.Add(newroom);
return newroom;
}
public GauntletRoom(string name) : base (name, "GauntletDO", true) { }
class Status {
public string uid;
public bool isReady = false;
public string resultA = null;
public string resultB = null;
}
private Dictionary<Client, Status> players = new();
public void AddPlayer(Client client) {
players[client] = new Status { uid = client.PlayerData.Uid };
}
public void SetPlayerReady(Client client, bool status = true) {
players[client].isReady = status;
}
public int GetReadyCount() {
int count = 0;
foreach(var player in players) {
if (player.Value.isReady) ++count;
}
return count;
}
public void SendUJR() {
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["UJR","287997","2","f66cc516-7ea3-40a5-9021-01ff8f290123","false","2","03a3ad99-87a5-4af4-8966-0b2733a05e0f","false","1"]},"r":287997}}
List<string> info = new();
info.Add("UJR"); // User Joined Room
info.Add(base.Id.ToString());
info.Add("2");
int i = 0;
foreach(var player in players) {
info.Add(player.Value.uid);
info.Add(player.Value.isReady.ToString());
info.Add("1"); // TODO this should be player gender
}
NetworkPacket packet = Utils.ArrNetworkPacket(info.ToArray(), "msg", base.Id);
foreach(var player in players) {
player.Key.Send(packet);
}
}
public void SendPA(Client client) {
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["UJR","287997","2","f66cc516-7ea3-40a5-9021-01ff8f290123","false","2","03a3ad99-87a5-4af4-8966-0b2733a05e0f","false","1"]},"r":287997}}
List<string> info = new();
info.Add("PA"); // Play Again
info.Add(base.Id.ToString());
info.Add("1");
int i = 0;
foreach(var player in players) {
info.Add(player.Value.uid);
info.Add(player.Value.isReady.ToString());
info.Add("1"); // TODO this should be player gender
}
NetworkPacket packet = Utils.ArrNetworkPacket(info.ToArray(), "msg", base.Id);
client.Send(packet);
}
public bool ProcessResult(Client client, string resultA, string resultB) {
lock (base.roomLock) {
players[client].resultA = resultA;
players[client].resultB = resultB;
int count = 0;
foreach(var player in players) {
if (player.Value.resultA != null) ++count;
}
if (count != 2)
return false;
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["GC","365587","03a3ad99-87a5-4af4-8966-0b2733a05e0f","10850","79","1","bff0c312-8763-497d-aa0c-a5dfc7d8b861","21050","73","1"]},"r":365587}}
List<string> info = new();
info.Add("GC");
info.Add(base.Id.ToString());
int i = 0;
foreach(var player in players) {
if (player.Value.resultA is null)
continue;
info.Add(player.Value.uid);
info.Add(player.Value.resultA);
info.Add(player.Value.resultB);
info.Add("1");
}
NetworkPacket packet = Utils.ArrNetworkPacket(info.ToArray(), "msg", base.Id);
foreach(var player in players) {
player.Key.Send(packet);
}
return true;
}
}
static public void Join(Client client, GauntletRoom room = null) {
if (room is null)
room = GauntletRoom.Get();
room.AddPlayer(client); // must be call before InvalidatePlayerData - we need uid
client.LeaveRoom();
client.InvalidatePlayerData();
client.Send(room.RespondJoinRoom());
client.Send(room.SubscribeRoom());
room.SendUJR();
client.Room = room;
}
}

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@ -1,20 +1,33 @@
using System;
using sodoffmmo.Data;
namespace sodoffmmo.Core;
public class Room {
static int id = 2;
static Dictionary<string, Room> rooms = new();
public object roomLock = new object();
List<Client> clients = new();
public object roomLock = new object();
public string Name { get; private set; }
public int Id { get; private set; }
public string Name { get; private set; }
public string Group { get; private set; }
public bool IsRaceRoom { get; private set; }
public Room(int id, string name) {
public Room(string name, string group = null, bool isRaceRoom = false) {
Id = rooms.Count + 3;
Name = name;
Id = id;
if (group is null) {
Group = name;
} else {
Group = group;
}
IsRaceRoom = isRaceRoom;
rooms.Add(Name, this);
}
public int ClientsCount => clients.Count;
public IEnumerable<Client> Clients {
get {
List<Client> list;
@ -37,21 +50,111 @@ public class Room {
}
}
public static bool Exists(string name) => rooms.ContainsKey(name);
public static Room Get(string name) => rooms[name];
public static Room GetOrAdd(string name) {
if (!Room.Exists(name))
Room.Add(name);
return new Room(name);
return rooms[name];
}
public static bool Exists(string name) => rooms.ContainsKey(name);
public static void Add(string name) {
rooms[name] = new Room(rooms.Count + 3, name);
}
public static Room[] AllRooms() {
return rooms.Values.ToArray();
}
public NetworkPacket RespondJoinRoom() {
NetworkObject obj = new();
NetworkArray roomInfo = new();
roomInfo.Add(Id);
roomInfo.Add(Name); // Room Name
roomInfo.Add(Group); // Group Name
roomInfo.Add(true);
roomInfo.Add(false);
roomInfo.Add(false);
if (IsRaceRoom) {
NetworkArray raceRoom = new();
raceRoom.Add("IS_RACE_ROOM");
raceRoom.Add((Byte)1);
raceRoom.Add(true);
raceRoom.Add(false);
raceRoom.Add(false);
NetworkArray raceRoom2 = new();
raceRoom2.Add(raceRoom);
roomInfo.Add((short)1);
roomInfo.Add((short)2);
roomInfo.Add(raceRoom2);
} else {
roomInfo.Add((short)24);
roomInfo.Add((short)27);
roomInfo.Add(new NetworkArray());
}
roomInfo.Add((short)0);
roomInfo.Add((short)0);
NetworkArray userList = new();
foreach (Client player in Clients) {
userList.Add(player.PlayerData.GetNetworkData(player.ClientID));
}
obj.Add("r", roomInfo);
obj.Add("ul", userList);
NetworkPacket packet = NetworkObject.WrapObject(0, 4, obj).Serialize();
packet.Compress();
return packet;
}
public NetworkPacket SubscribeRoom() {
NetworkObject obj = new();
NetworkArray list = new();
NetworkArray r1 = new();
r1.Add(Id);
r1.Add(Name); // Room Name
r1.Add(Group); // Group Name
r1.Add(true);
r1.Add(false);
r1.Add(false);
if (IsRaceRoom) {
r1.Add((short)1);
r1.Add((short)2);
} else {
r1.Add((short)24);
r1.Add((short)27);
}
r1.Add(new NetworkArray());
r1.Add((short)0);
r1.Add((short)0);
NetworkArray r2 = new();
r2.Add(Id);
r2.Add(Name); // Room Name
r2.Add(Group); // Group Name
r2.Add(true);
r2.Add(false);
r2.Add(false);
if (IsRaceRoom) {
r2.Add((short)1);
r2.Add((short)2);
} else {
r2.Add((short)7);
r2.Add((short)27);
}
r2.Add(new NetworkArray());
r2.Add((short)0);
r2.Add((short)0);
list.Add(r1);
list.Add(r2);
obj.Add("rl", list);
obj.Add("g", Name);
return NetworkObject.WrapObject(0, 15, obj).Serialize();
}
}

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@ -28,12 +28,15 @@ internal static class Utils {
return VlNetworkPacket(vl, roomID);
}
public static NetworkPacket ArrNetworkPacket(string[] data) {
public static NetworkPacket ArrNetworkPacket(string[] data, string c = "", int? roomID = null) {
NetworkObject cmd = new();
NetworkObject obj = new();
obj.Add("arr", data);
cmd.Add("c", "");
cmd.Add("c", c);
cmd.Add("p", obj);
return NetworkObject.WrapObject(1, 13, cmd).Serialize();
NetworkObject ret = NetworkObject.WrapObject(1, 13, cmd);
if (roomID != null)
ret.Add("r", (int)roomID);
return ret.Serialize();
}
}