forked from SoDOff-Project/sodoff-mmo
fix room send concurrency
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c60fe8a2fa
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@ -69,7 +69,7 @@ public class Room {
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}
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}
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public void Send(NetworkPacket packet, Client? skip = null) {
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public void Send(NetworkPacket packet, Client? skip = null) {
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foreach (var roomClient in clients) {
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foreach (var roomClient in Clients) {
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if (roomClient != skip) {
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if (roomClient != skip) {
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roomClient.Send(packet);
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roomClient.Send(packet);
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}
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}
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