forked from SoDOff-Project/sodoff-mmo
fix event management logic
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parent
7cc20ae3bb
commit
37d23af369
@ -1,11 +1,18 @@
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using System.Globalization;
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using sodoffmmo.Data;
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using System.Timers;
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namespace sodoffmmo.Core;
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class WorldEvent {
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enum State {
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Active,
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End,
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NotActive
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}
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private static WorldEvent _instance = null;
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private object EventLock = new object();
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private Random random = new Random();
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private System.Timers.Timer timer;
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public static WorldEvent Get() {
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if (_instance == null) {
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@ -15,44 +22,57 @@ class WorldEvent {
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}
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private WorldEvent() {
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Reset(0.5f);
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Reset(1.3f);
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}
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private string uid;
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private Room room;
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private string uid;
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private Client operatorAI;
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private State state;
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private DateTime startTime;
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private DateTime endTime;
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private string startTimeString;
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private Dictionary<string, float> health;
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private Dictionary<Client, string> players;
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private Client operatorAI;
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private DateTime AITime;
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private bool endTimeIsSet;
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private void Reset(float time) {
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lock (EventLock) {
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room = Room.GetOrAdd("HubTrainingDO");
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uid = Path.GetRandomFileName().Substring(0, 8); // this is used as RandomSeed for random select ship variant
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operatorAI = null;
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state = State.NotActive;
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startTime = DateTime.UtcNow.AddMinutes(time);
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startTimeString = startTime.ToString("MM/dd/yyyy HH:mm:ss");
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uid = Path.GetRandomFileName().Substring(0, 8); // this is used as RandomSeed for random select ship variant
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room = Room.GetOrAdd("HubTrainingDO");
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AITime = startTime.AddMinutes(-1);
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endTime = startTime.AddMinutes(10);
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endTimeIsSet = false;
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operatorAI = null;
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health = new();
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players = new();
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Console.WriteLine($"Event {uid} start time: {startTimeString}");
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}
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}
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private void InitEvent() {
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lock (EventLock) {
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if (operatorAI is null || AITime < DateTime.UtcNow) {
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if (AITime < DateTime.UtcNow) {
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var clients = room.Clients.ToList();
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operatorAI = clients[random.Next(0, clients.Count)];
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AITime = DateTime.UtcNow.AddSeconds(3.5);
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} else {
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return;
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}
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if (state == State.NotActive) {
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// clear here because after Reset() we can get late packages about previous events
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health = new();
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players = new();
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state = State.Active;
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}
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operatorAI.Send(Utils.VlNetworkPacket("WE__AI", operatorAI.PlayerData.Uid));
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Console.WriteLine($"Event AI operator: {operatorAI.PlayerData.Uid}");
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Console.WriteLine($"Event {uid} AI operator: {operatorAI.PlayerData.Uid}");
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}
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}
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}
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private bool EndEvent(bool force = false) {
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@ -63,6 +83,12 @@ class WorldEvent {
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targets += x.Key + ":" + x.Value.ToString("0.0#####", CultureInfo.GetCultureInfo("en-US")) + ",";
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}
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if (results || force) {
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lock (EventLock) {
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if (state != State.Active)
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return true;
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state = State.End;
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}
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string scores = "";
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foreach (var x in players) {
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scores += x.Value + ",";
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@ -76,6 +102,8 @@ class WorldEvent {
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roomClient.Send(packet);
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}
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Console.WriteLine($"Event {uid} end: {results} {targets}");
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NetworkObject wedata = new();
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NetworkArray vl = new();
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NetworkArray vl1 = new();
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@ -105,12 +133,33 @@ class WorldEvent {
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wedata.Add("vl", vl);
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packet = NetworkObject.WrapObject(0, 11, wedata).Serialize();
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Reset(5);
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foreach (var roomClient in room.Clients) {
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roomClient.Send(packet);
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}
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Reset(4);
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timer = new System.Timers.Timer(10000);
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timer.Elapsed += PostEndEvent;
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timer.AutoReset = false;
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timer.Enabled = true;
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return true;
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}
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return false;
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}
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private void PostEndEvent(Object source, ElapsedEventArgs e) {
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NetworkPacket packet = Utils.ArrNetworkPacket( new string[] {
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"WESR",
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"WE_ScoutAttack|" + EventInfo()
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});
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foreach (var roomClient in room.Clients) {
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roomClient.Send(packet);
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}
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}
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public string EventInfo() {
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return startTimeString + "," + uid + ", false, HubTrainingDO";
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}
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@ -126,6 +175,13 @@ class WorldEvent {
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public float UpdateHealth(string targetUid, float updateVal) {
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InitEvent(); // TODO better place for this
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lock (EventLock) {
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if (state != State.Active) {
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Console.WriteLine($"Event {uid} reject UpdateHealth for {targetUid} with event state {state}");
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return -1.0f; // do not send WEH_ when event is not active
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}
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}
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if (!health.ContainsKey(targetUid))
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health.Add(targetUid, 1.0f);
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health[targetUid] -= updateVal;
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@ -159,6 +215,7 @@ class WorldEvent {
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public void SetTimeSpan(Client client, float seconds) {
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if (client == operatorAI || !endTimeIsSet) {
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Console.WriteLine($"Event {uid} set TimeSpan: {seconds} from operator: {client == operatorAI}");
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endTime = startTime.AddSeconds(seconds);
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endTimeIsSet = true;
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}
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