Rework How Room OPs Are Handled Per Room (if the game server itself isn't handling it, just send it to the room every time)
8 lines
245 B
C#
8 lines
245 B
C#
namespace ReboundEmulator.Core.Rooms
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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public sealed class GameRoomAttribute(string gameCode) : Attribute
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{
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public string GameCode { get; } = gameCode;
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}
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} |