Rework How Room OPs Are Handled Per Room (if the game server itself isn't handling it, just send it to the room every time)
27 lines
714 B
C#
27 lines
714 B
C#
namespace ReboundEmulator.Core.Rooms.GameRooms
|
|
{
|
|
[GameRoom("bowling")]
|
|
public class BowlingRoom : IGameRoom
|
|
{
|
|
public Task OnGameJoinAsync(Room room, Player player)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public Task<bool> OnMessageAsync(Room room, Player player, string op, Dictionary<string, string> msg)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public Task OnPlayerJoinedAsync(Room room, Player player)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public Task OnPlayerLeftAsync(Room room, Player player)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|