Implement Experimental Pogo Bowl Support (and in turn Leaderboard games in general) Remove "StaticFiles" In Favor Of App Base Directory Storage New `logn` Sequence Fixed Incorrect Jackpot Result Response (although it did uncover lost media with spin.rslt=1)
Not Pogo
Not Pogo is a Pogo.com Server Emulator meant to run the older Flash/Java Applets to some degree.
Why Does This Exist
Unfortunately the classic servers for Pogo.com were shutdown a long time ago, and with it went over 150+ legacy games. This exists to get those games working to some degree.
client-props.jsp
Unfortunately, all games were entirely configured (layout, asset paths, locale, game parameters) in one single file, config.txt or client-props.jsp's response.
Most games are missing this file, so they will more than likely not work correctly or at all.
This emulator only exists for those who either:
- found a
config.txtfile - reverse engineered one
- wants to play the singular game we have the file for (Perfect Pair Solitaire)
- wants to understand how the protocol works so that development can progress
How To Use
Since Pogo still exists today, I'd rather not risk legal issues by distributing game assets (there's a huge asset archive though if you know where to look), so you do need to provide assets. All you need to do is create a folder structure like this where you have the server release stored:
TODO - add screenshots for folder structure here
What Works
- Game Initialization
- MoTD ("Welcome to Pogo!" server message)
- Jackpot Spin Win Condition (requires config in
config.txtto work, if you don't want this, rebuild the server with winMet always equaling to false inTCPGameServer.cs)
What Doesn't Work
- Chat
- 'Who's Here'
- Pogo Minis
- Any Tabletop Games (Monopoly, Battleship, Checkers, etc.)
- Downloadable Games (seperate CDL API)