Moonbase 64273ab651 Code Cleanup
Rework How Room OPs Are Handled Per Room (if the game server itself isn't handling it, just send it to the room every time)
2026-10-09 14:36:32 -07:00

27 lines
714 B
C#

namespace ReboundEmulator.Core.Rooms.GameRooms
{
[GameRoom("bowling")]
public class BowlingRoom : IGameRoom
{
public Task OnGameJoinAsync(Room room, Player player)
{
throw new NotImplementedException();
}
public Task<bool> OnMessageAsync(Room room, Player player, string op, Dictionary<string, string> msg)
{
throw new NotImplementedException();
}
public Task OnPlayerJoinedAsync(Room room, Player player)
{
throw new NotImplementedException();
}
public Task OnPlayerLeftAsync(Room room, Player player)
{
throw new NotImplementedException();
}
}
}