diff --git a/README.md b/README.md index e1cc266..1ac0b7e 100644 --- a/README.md +++ b/README.md @@ -21,21 +21,12 @@ The response was for a game called **Lottso! Express**, which is exciting on it' * Pogo Bowl (Boots, Partially Works) * Boardwalk Seaball (Boots, Partially Works (unplayable without original client props)) # How To Use -To avoid legal issues, I cannot share old game assets. All I can share are config files for the games that we do have them for. Game specific ones (except for **Lottso! Express**) had -to be reverse engineered. The ones we have are for: - -* Perfect Pair Solitaire (emu status: kind of broken unless server is built without win condition) -* Pogo Bowl (emu status: broken) -* Lottso! Express (emu status: untested) - -You can find them in the `Example Folder Structure` folder in the repo, which as the name suggests, has the required folder structure for the emulator to work with any of the games. To play a game, use the `play-game` endpoint. Here's an example: -```http://localhost:8080/play-game?game=waterwheel&appletClass=com.pogo.game.client2.waterwheel.WaterwheelApplet&site=pogo&locale=en_US&hostedGameClass=com.pogo.wtrw.bz.esg.wtrw.GameApplet``` +```http://localhost:8080/play-game?game=waterwheel&appletClass=com.pogo.game.client2.waterwheel.WaterwheelApplet&site=pogo&locale=en_US&scrn=Steviewonder322``` -If you want to play a different game, you'd have to find the main applet class and the `hostedGameClass` which would be the actual game initialization code. -It's not too hard to find, the hosted game class might be the harder one to find though. +In order for assets to be fetched by the games (including the jars themselves), you need to use a specific folder structure where the server executable lives. You can find said structure in the `Example Folder Structure` directory. # What Works * Game Initialization