Add project files.

This commit is contained in:
Alan Moon 2026-09-03 10:34:22 -07:00
commit 4582955da2
77 changed files with 5790 additions and 0 deletions

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**/.classpath
**/.env
**/.project
**/.settings
**/.toolstarget
**/.vs
**/.vscode
**/*.*proj.user
**/*.dbmdl
**/*.jfm
**/azds.yaml
**/bin
**/charts
**/node_modules
**/npm-debug.log
**/obj
**/secrets.dev.yaml
**/values.dev.yaml

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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

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.vs
.vscode
.DS_Store
src/bin
src/obj
src/Properties
src/sodoffmmo.csproj.user

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GNU AFFERO GENERAL PUBLIC LICENSE
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above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

21
docker-compose.yml Normal file
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version: '3.8'
services:
sodoffmmo:
build:
context: .
dockerfile: src/Dockerfile
ports:
- "9933:9933"
networks:
- sodoff_network
networks:
sodoff_network:
name: sodoff_network
# bellow network configuration should be put in at least one file
# - but it may be in many or all
# - without it it will work like `external: true`
driver: bridge
ipam:
config:
- subnet: "172.16.99.0/24"

3
run.bat Normal file
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dotnet run --project src/sodoffmmo.csproj
pause

4
run.sh Normal file
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#!/bin/sh
cd "$(dirname "$0")"
dotnet run --project src/sodoffmmo.csproj

22
sodoff-mmo.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sodoffmmo", "src\sodoffmmo.csproj", "{049E36E9-29EC-4A15-96A5-99A049BD2F83}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{049E36E9-29EC-4A15-96A5-99A049BD2F83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{049E36E9-29EC-4A15-96A5-99A049BD2F83}.Debug|Any CPU.Build.0 = Debug|Any CPU
{049E36E9-29EC-4A15-96A5-99A049BD2F83}.Release|Any CPU.ActiveCfg = Release|Any CPU
{049E36E9-29EC-4A15-96A5-99A049BD2F83}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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namespace sodoffmmo.Attributes;
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
class CommandHandlerAttribute : Attribute {
public int ID { get; }
public CommandHandlerAttribute(int id) {
ID = id;
}
}

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namespace sodoffmmo.Attributes;
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
class ExtensionCommandHandlerAttribute : Attribute {
public string Name { get; }
public ExtensionCommandHandlerAttribute(string name) {
Name = name;
}
}

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using sodoffmmo.Management;
namespace sodoffmmo.Attributes;
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public class ManagementCommandAttribute : Attribute {
public string Name { get; set; }
public Role Role { get; set; }
public ManagementCommandAttribute(string name, Role role) {
Name = name;
Role = role;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
using sodoffmmo.Management;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("SCM")]
class ChatMessageHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) {
string message = receivedObject.Get<NetworkObject>("p").Get<string>("chm");
if (ManagementCommandProcessor.ProcessCommand(message, client))
return Task.CompletedTask;
if (client.TempMuted) {
ClientMuted(client);
return Task.CompletedTask;
}
if (!Configuration.ServerConfiguration.EnableChat && !client.Room.AllowChatOverride) {
ChatDisabled(client);
} else {
Chat(client, message);
}
return Task.CompletedTask;
}
public void ChatDisabled(Client client) {
client.Send(Utils.BuildServerSideMessage("Unfortunately, chat has been disabled by server administrators", "Server"));
}
public void ClientMuted(Client client) {
client.Send(Utils.BuildServerSideMessage("You have been muted by the moderators", "Server"));
}
public void Chat(Client client, string message) {
if (Configuration.ServerConfiguration.Authentication >= AuthenticationMode.RequiredForChat && client.PlayerData.DiplayName == "placeholder") {
client.Send(Utils.BuildServerSideMessage("You must be authenticated to use the chat", "Server"));
return;
}
client.Room.Send(Utils.BuildChatMessage(client.PlayerData.Uid, message, client.PlayerData.DiplayName), client);
NetworkObject cmd = new();
NetworkObject data = new();
data.Add("arr", new string[] { "SCA", "-1", "1", message, "", "1" });
cmd.Add("c", "SCA");
cmd.Add("p", data);
NetworkPacket packet = NetworkObject.WrapObject(1, 13, cmd).Serialize();
client.Send(packet);
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("SCE")]
class CounterEventHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) { // {"a":13,"c":1,"p":{"c":"SCE","p":{"NAME":"COUNT"},"r":-1}}
if (client.Room is SpecialRoom room) {
string name = receivedObject.Get<NetworkObject>("p").Get<string>("NAME");
if (name == "COUNT" || name == "COUNT2" || name == "COUNT3") {
int index = name switch {
"COUNT" => 0,
"COUNT2" => 1,
"COUNT3" => 2
};
room.ambassadorGauges[index] = Math.Min(100, room.ambassadorGauges[index]+(1/Configuration.ServerConfiguration.AmbassadorGaugePlayers));
room.Send(Utils.VlNetworkPacket(room.GetRoomVars(), client.Room.Id));
} else {
Console.WriteLine($"Invalid attempt to increment room var {name} in {room.Name}.");
}
}
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("DT")]
class DateTimeHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) {
NetworkObject cmd = new();
NetworkObject obj = new();
obj.Add("arr", new string[] { "DT", DateTime.UtcNow.ToString("MM/dd/yyyy HH:mm:ss") });
cmd.Add("c", "DT");
cmd.Add("p", obj);
client.Send(NetworkObject.WrapObject(1, 13, cmd).Serialize());
return Task.CompletedTask;
}
}

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using System.Globalization;
using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
// TODO: This is currently stubbed. Supposed to do something.
// Should probably be done by someone who actually played the game.
[ExtensionCommandHandler("SU")]
public class EMDZombiesUpdateHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) {
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("EN")]
public class EMDZombiesEnterHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) {
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("EX")]
public class EMDZombiesExitHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) {
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("RTM")]
class ElapsedTimeSyncHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) {
if (client.Room != null) {
NetworkObject cmd = new();
NetworkObject obj = new();
obj.Add("arr", new string[] { "RTM", "-1", Runtime.CurrentRuntime.ToString() });
cmd.Add("c", "RTM");
cmd.Add("p", obj);
client.Send(NetworkObject.WrapObject(1, 13, cmd).Serialize());
}
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[CommandHandler(26)]
class ExitHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) {
client.SetRoom(null);
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
using System.Timers;
namespace sodoffmmo.CommandHandlers;
// Host Room For Any
[ExtensionCommandHandler("gs.HRFA")]
class GauntletCreateRoomHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) {
GauntletRoom.Join(client);
return Task.CompletedTask;
}
}
// Join Any Room
[ExtensionCommandHandler("gs.JAR")]
class GauntletJoinRoomHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) {
GauntletRoom.Join(client);
return Task.CompletedTask;
}
}
// Play Again
[ExtensionCommandHandler("gs.PA")]
class GauntletPlayAgainHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) {
GauntletRoom room = (client.Room as GauntletRoom)!;
room.SetPlayerReady(client, false);
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"LUNR",
room.Id.ToString(),
client.PlayerData.Uid
}, "msg", room.Id);
room.Send(packet, client);
room.SendPA(client);
return Task.CompletedTask;
}
}
// Lobby User Ready
[ExtensionCommandHandler("gs.LUR")]
class GauntletLobbyUserReadyHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) {
GauntletRoom room = (client.Room as GauntletRoom)!;
room.SetPlayerReady(client);
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"LUR",
room.Id.ToString(),
client.PlayerData.Uid
}, "msg", room.Id);
room.Send(packet);
if (room.GetReadyCount() > 1) {
packet = Utils.ArrNetworkPacket(new string[] {
"LCDD", // Lobby CountDown Done
room.Id.ToString(),
client.PlayerData.Uid
}, "msg", room.Id);
room.Send(packet);
}
return Task.CompletedTask;
}
}
// Lobby User Not Ready
[ExtensionCommandHandler("gs.LUNR")]
class GauntletLobbyUserNotReadyHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) {
GauntletRoom room = (client.Room as GauntletRoom)!;
room.SetPlayerReady(client, false);
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"LUNR",
room.Id.ToString(),
client.PlayerData.Uid
}, "msg", room.Id);
room.Send(packet);
return Task.CompletedTask;
}
}
// Game Level Load
[ExtensionCommandHandler("gs.GLL")]
class GauntletLevelLoadHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) { // {"a":13,"c":1,"p":{"c":"gs.GLL","p":{"0":"0","1":"0","2":"5","en":"GauntletGameExtension"},"r":365587}}
GauntletRoom room = (client.Room as GauntletRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"GLL", // Game CountDown Start
room.Id.ToString(),
p.Get<string>("0"),
p.Get<string>("1"),
p.Get<string>("2") // TODO use size of p.fields - 1
}, "msg", room.Id);
room.Send(packet);
return Task.CompletedTask;
}
}
// Game Level Loaded
[ExtensionCommandHandler("gs.GLLD")]
class GauntletLevelLoadedHandler : CommandHandler
{
private System.Timers.Timer? timer = null;
private int counter;
private GauntletRoom room;
public override Task Handle(Client client, NetworkObject receivedObject) {
room = (client.Room as GauntletRoom)!;
counter = 5;
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["GCDS","365587","4"]},"r":365587}}
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"GCDS", // Game CountDown Start
room.Id.ToString(),
(--counter).ToString()
}, "msg", room.Id);
room.Send(packet);
timer = new System.Timers.Timer(1500);
timer.AutoReset = true;
timer.Enabled = true;
timer.Elapsed += OnTick;
return Task.CompletedTask;
}
private void OnTick(Object? source, ElapsedEventArgs e) {
NetworkPacket packet;
if (--counter > 0) {
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["GCDS","365587","4"]},"r":365587}}
packet = Utils.ArrNetworkPacket(new string[] {
"GCDU", // Game CountDown Update
room.Id.ToString(),
counter.ToString()
}, "msg", room.Id);
} else {
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["GS","365587"]},"r":365587}}
packet = Utils.ArrNetworkPacket(new string[] {
"GS", // Game Start
room.Id.ToString()
}, "msg", room.Id);
timer!.Stop();
timer!.Close();
timer = null;
}
room.Send(packet);
}
}
// Relay Game Data
[ExtensionCommandHandler("gs.RGD")]
class GauntletRelayGameDataHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) // {"a":13,"c":1,"p":{"c":"gs.RGD","p":{"0":"2700","1":"78","en":"GauntletGameExtension"},"r":4}}
{
GauntletRoom room = (client.Room as GauntletRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["RGD","365587","150","75"]},"r":365587}}
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"RGD", // Relay Game Data
room.Id.ToString(),
p.Get<string>("0"),
p.Get<string>("1")
}, "msg", room.Id);
room.Send(packet, client);
return Task.CompletedTask;
}
}
// Game Complete
[ExtensionCommandHandler("gs.GC")]
class GauntletGameCompleteHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) // {"a":13,"c":1,"p":{"c":"gs.GC","p":{"0":"1550","1":"84","en":"GauntletGameExtension"},"r":4}}
{
GauntletRoom room = (client.Room as GauntletRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
room.ProcessResult(client, p.Get<string>("0"), p.Get<string>("1"));
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[CommandHandler(7)]
class GenericMessageHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) {
if (!Configuration.ServerConfiguration.EnableCannedChat && receivedObject.Get<string>("m").StartsWith("C:"))
return Task.CompletedTask;
NetworkPacket packet = NetworkObject.WrapObject(0, 7, receivedObject).Serialize();
client.Room.Send(packet);
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
using System.Text;
using System;
namespace sodoffmmo.CommandHandlers;
[CommandHandler(0)]
class HandshakeHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
string? token = receivedObject.Get<string>("rt");
if (token != null) {
client.Send(NetworkObject.WrapObject(0, 1006, new NetworkObject()).Serialize());
return Task.CompletedTask;
}
string? api = receivedObject.Get<string>("api");
if (api != null && api[0] == '0') {
client.OldApi = true;
}
NetworkObject obj = new();
obj.Add("tk", RandomString(32));
obj.Add("ct", 1024);
obj.Add("ms", 1000000);
client.Send(NetworkObject.WrapObject(0, 0, obj).Serialize());
return Task.CompletedTask;
}
private string RandomString(int length) {
Random random = new Random();
const string pool = "abcdefghijklmnopqrstuvwxyz0123456789";
var builder = new StringBuilder();
for (var i = 0; i < length; i++) {
var c = pool[random.Next(0, pool.Length)];
builder.Append(c);
}
return builder.ToString();
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers
{
[ExtensionCommandHandler("JL")]
public class JoinLimboHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
client.SetRoom(Room.GetOrAdd("LIMBO"));
return Task.CompletedTask;
}
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("JO")]
class JoinPrivateRoomHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
var p = receivedObject.Get<NetworkObject>("p");
string roomName = p.Get<string>("rn") + "_" + p.Get<string>("0");
Room room = Room.GetOrAdd(roomName, autoRemove: true);
client.SetRoom(room);
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("JA")]
class JoinRoomHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
string roomName = receivedObject.Get<NetworkObject>("p").Get<string>("rn");
if (roomName is null) {
roomName = client.PlayerData.ZoneName;
}
Room room = Room.GetOrAdd(roomName);
client.SetRoom(room);
return Task.CompletedTask;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers
{
[ExtensionCommandHandler("JU")]
public class JoinUserHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
string mpId = receivedObject.Get<NetworkObject>("p").Get<string>("0");
if (mpId != null)
{
Room? room = Room.AllRooms().FirstOrDefault(e => e.Id == Int32.Parse(mpId));
if (room != null)
{
client.SetRoom(room);
}
}
return Task.CompletedTask;
}
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
using sodoffmmo.Management;
namespace sodoffmmo.CommandHandlers;
[CommandHandler(1)]
class LoginHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
client.PlayerData.UNToken = receivedObject.Get<string>("un");
client.PlayerData.ZoneName = receivedObject.Get<string>("zn");
if (!ValidToken(client)) {
NetworkObject obj = new();
obj.Add("dr", (byte)1);
client.Send(NetworkObject.WrapObject(0, 1005, obj).Serialize());
client.ScheduleDisconnect();
return Task.CompletedTask;
}
NetworkArray rl = new();
NetworkArray r1 = new();
r1.Add(0);
r1.Add("MP_SYS");
r1.Add("default");
r1.Add(true);
r1.Add(false);
r1.Add(false);
r1.Add((short)0);
r1.Add((short)10);
r1.Add(new NetworkArray());
r1.Add((short)0);
r1.Add((short)0);
rl.Add(r1);
NetworkArray r2 = new();
r2.Add(1);
r2.Add("ADMIN");
r2.Add("default");
r2.Add(false);
r2.Add(false);
r2.Add(true);
r2.Add((short)0);
r2.Add((short)1);
r2.Add(WorldEvent.Get().EventInfoArray(true));
rl.Add(r2);
NetworkObject content = new();
content.Add("rl", rl);
content.Add("zn", client.PlayerData.ZoneName);
content.Add("rs", (short)5);
content.Add("un", client.PlayerData.UNToken);
content.Add("id", client.ClientID);
content.Add("pi", (short)1);
client.Send(NetworkObject.WrapObject(0, 1, content).Serialize());
return Task.CompletedTask;
}
private bool ValidToken(Client client) {
if (Configuration.ServerConfiguration.Authentication == AuthenticationMode.Disabled ||
(client.PlayerData.UNToken == Configuration.ServerConfiguration.BypassToken && !string.IsNullOrEmpty(Configuration.ServerConfiguration.BypassToken)))
return true;
try {
HttpClient httpClient = new();
var content = new FormUrlEncodedContent(
new Dictionary<string, string> {
{ "token", client.PlayerData.UNToken },
});
httpClient.Timeout = new TimeSpan(0, 0, 3);
var response = httpClient.PostAsync($"{Configuration.ServerConfiguration.ApiUrl}/Authentication/MMOAuthentication", content).Result;
string? responseString = response.Content.ReadAsStringAsync().Result;
if (response.StatusCode != System.Net.HttpStatusCode.OK)
throw new Exception($"Response status code {response.StatusCode}");
if (responseString == null)
throw new Exception("Response string null");
AuthenticationInfo info = Utils.DeserializeXml<AuthenticationInfo>(responseString);
if (info.Authenticated) {
client.PlayerData.DiplayName = info.DisplayName;
client.PlayerData.Role = info.Role;
return true;
}
} catch (Exception ex) {
Console.WriteLine($"Authentication exception IID: {client.ClientID} - {ex}");
}
return Configuration.ServerConfiguration.Authentication != AuthenticationMode.Required; // return true on auth err if not Required mode
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[CommandHandler(2)]
class LogoutHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
client.SetRoom(null);
client.PlayerData.UNToken = null;
client.PlayerData.ZoneName = null;
NetworkObject content = new();
content.Add("zn", "");
client.Send(NetworkObject.WrapObject(0, 2, content).Serialize());
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("PNG")]
class PingHandler : CommandHandler {
public bool RunInBackground { get; } = true;
public override async Task Handle(Client client, NetworkObject receivedObject) {
if (Configuration.ServerConfiguration.PingDelay > 0) {
await Task.Delay(Configuration.ServerConfiguration.PingDelay);
}
NetworkObject cmd = new();
NetworkObject obj = new();
obj.Add("arr", new string[] { "PNG", DateTimeOffset.UtcNow.ToUnixTimeMilliseconds().ToString() });
cmd.Add("c", "PNG");
cmd.Add("p", obj);
client.Send(NetworkObject.WrapObject(1, 13, cmd).Serialize());
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("PM")]
class RacingPMHandler : CommandHandler
{
// rec: {"a":13,"c":1,"p":{"c":"PM","p":{"M":"DT:c4647597-a72a-4f34-973c-5a10218d9a64:1000","en":"we"},"r":-1}}
public override Task Handle(Client client, NetworkObject receivedObject) {
// send: {"a":13,"c":1,"p":{"c":"PM","p":{"arr":[{"M":["DT:f05fc387-7358-4bff-be04-7c316f0a8de8:1000"],"MID":3529441}]}}}
NetworkObject cmd = new();
NetworkObject p = new();
NetworkArray arr = new();
NetworkObject data = new();
string M = receivedObject.Get<NetworkObject>("p").Get<string>("M");
if (M.StartsWith("WF:") || M.StartsWith("WFWD:")) {
// When firing weapon in EMD, recieving clients expect userid, but the sending client sends its token instead.
string token = M.Split(':')[1];
M = M.Replace(token, client.PlayerData.Uid);
}
data.Add("M", new string[] {M});
data.Add("MID", client.ClientID);
arr.Add(data);
p.Add("arr", arr);
cmd.Add("c", "PM");
cmd.Add("p", p);
NetworkPacket packet = NetworkObject.WrapObject(1, 13, cmd).Serialize();
if (client.Room != null) // Throws an exception in Eat my Dust when the player fires their weapon before fully in the room.
client.Room.Send(packet);
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
using System.Timers;
namespace sodoffmmo.CommandHandlers;
// Set Player Ready
[ExtensionCommandHandler("dr.PR")]
class RacingPlayerReadyHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) { // {"a":13,"c":1,"p":{"c":"dr.PR","p":{"IMR":"True","en":""},"r":-1}}
NetworkObject p = receivedObject.Get<NetworkObject>("p");
RacingPlayerState ready = p.Get<string>("IMR") == "True" ? RacingPlayerState.Ready : RacingPlayerState.NotReady;
// client send also {"a":7,"c":0,"p":{"m":"IMR:ae70ef16-c52c-43e4-9305-d6ea3e378a0d:True","r":412456,"t":0,"u":3529456}}
// so server do not need generate this packet
if (client.Room.Group == "RacingDragon") {
RacingRoom room = (client.Room as RacingRoom)!;
room.SetPlayerState(client, ready);
Console.WriteLine($"IMR Lobby: {client.ClientID} {ready}");
room.TryLoad();
} else {
RacingLobby.Lobby.SetPlayerState(client, ready);
Console.WriteLine($"IMR: {client.ClientID} {ready}");
}
return Task.CompletedTask;
}
}
// Player Status Request
[ExtensionCommandHandler("dr.PS")]
class RacingPlayerStatusHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) {
client.Send(RacingLobby.Lobby.GetPS());
return Task.CompletedTask;
}
}
// User Ready ACK
[ExtensionCommandHandler("dr.UACK")]
class RacingUACKHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) {
RacingRoom room = (client.Room as RacingRoom)!;
room.SetPlayerState(client, RacingPlayerState.RaceReady1);
return Task.CompletedTask;
}
}
// All Ready ACK
[ExtensionCommandHandler("dr.ARACK")]
class RacingARACKHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) {
RacingRoom room = (client.Room as RacingRoom)!;
room.SetPlayerState(client, RacingPlayerState.RaceReady2);
if (room.GetPlayersCount(RacingPlayerState.RaceReady2) == room.ClientsCount) {
NetworkPacket packet = room.GetSTAPacket();
room.Send(packet);
Console.WriteLine($"STA");
}
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("dr.AR")]
class RacingARHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject) { // {"a":13,"c":1,"p":{"c":"dr.AR","p":{"CT":"112.1268","FD":"3008.283","LC":"3","UN":"scourgexxwulf","en":""},"r":412467}}
RacingRoom room = (client.Room as RacingRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
room.SetResults(client, p.Get<string>("UN"), p.Get<string>("CT"), p.Get<string>("LC"));
room.SendResults();
return Task.CompletedTask;
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Security.Cryptography;
using System.Text;
namespace sodoffmmo.CommandHandlers
{
[ExtensionCommandHandler("sl.AV")]
class SWCreateRoomHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = new();
client.SetRoom(room);
room.AddPlayer(client);
room.SetIsPrebuiltTrack(client, true);
room.SetTrack(client, -9999);
room.Send(room.GetAMPacket());
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("sl.AU")]
class SWHostWithBuddysHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
// more than likely its the same as AV except flagged as a BuddiesOnly room lol
SWRacingRoom room = new()
{
BuddiesOnly = true
};
client.SetRoom(room);
room.AddPlayer(client);
room.SetIsPrebuiltTrack(client, true);
room.SetTrack(client, -9999);
room.Send(room.GetAMPacket());
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("sl.AT")]
class SWJoinBuddyHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string[] req = p.Get<string>("AT").Split("|");
Client? host = Server.AllClients?.FirstOrDefault(e => e.PlayerData.Uid == req[0]);
if(host?.Room is not SWRacingRoom room)
{
client.Send(Utils.ArrNetworkPacket(["ZV", "1"]));
return Task.CompletedTask;
}
client.SetRoom(room);
room.AddPlayer(client);
room.Send(room.GetAMPacket());
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("sl.AQ")]
class SWJoinRoomHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
foreach (var room in Room.AllRooms())
{
if (room is SWRacingRoom swRoom)
{
if (swRoom!.BuddiesOnly) continue;
if (swRoom!.RaceOngoing) continue;
else if (swRoom!.ClientsCount >= 4) continue;
else
{
client.SetRoom(room);
swRoom.AddPlayer(client);
room.Send(swRoom.GetAMPacket());
return Task.CompletedTask;
}
}
}
// if no rooms are available, treat it like AV and just make a room
SWRacingRoom racingRoom = new();
client.SetRoom(racingRoom);
racingRoom.AddPlayer(client);
racingRoom.SetIsPrebuiltTrack(client, true);
racingRoom.SetTrack(client, -9999);
racingRoom.Send(racingRoom.GetAMPacket());
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.AN")]
class SWReadyHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
room.SetReady(client, true);
room.Send(Utils.ArrNetworkPacket([$"AN|{room.GetIndex(client)}"]));
room.TryStartLobbyCountdown();
if (room.CountdownStarted)
room.Send(Utils.ArrNetworkPacket(["AD"], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.AE")]
class SWTransformRelayHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string[] fields = p.Get<string>("ZC").Split('|');
room.SetPlayerPosition(client, float.Parse(fields[1]), float.Parse(fields[2]), float.Parse(fields[3]));
List<string> outArr = [ room.GetIndex(client).ToString() ];
outArr.AddRange(fields[1..]);
outArr.Add(DateTimeOffset.UtcNow.ToUnixTimeMilliseconds().ToString());
outArr.Insert(0, "AE");
string joined = string.Join('|', outArr);
room.Send(Utils.ArrNetworkPacket([joined], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.AG")]
class SWProjectileTransformRelayHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string[] fields = p.Get<string>("AG").Split("|");
List<string> outArr = [room.GetIndex(client).ToString()];
outArr.AddRange(fields[1..]);
outArr.Add(DateTimeOffset.UtcNow.ToUnixTimeMilliseconds().ToString());
outArr.Insert(0, "AG");
string joined = string.Join('|', outArr);
room.Send(Utils.ArrNetworkPacket([joined], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.AF")]
class SWProjectileDestroyedHandler : CommandHandler
{
const float hitRadius = 5f; // calibrate me if to OP
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string[] fields = p.Get<string>("AF").Split("|");
Vector3 blast = new(float.Parse(fields[1]), float.Parse(fields[2]), float.Parse(fields[3]));
List<string> outFields = ["AF", room.GetIndex(client).ToString(), fields[0], fields[1], fields[2], fields[3]];
outFields.AddRange(room.GetPlayersWithinRadius(blast, hitRadius, client).Select(idx => idx.ToString()));
room.Send(Utils.ArrNetworkPacket([string.Join("|", outFields)], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.AC")]
class SWSceneLoadedHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
if (room.SetSceneLoaded(client))
room.Send(Utils.ArrNetworkPacket(["AD"], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.ZI")]
class SWNotReadyHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
room.SetReady(client, false);
room.Send(Utils.ArrNetworkPacket([$"ZI|{room.GetIndex(client)}"]));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.ZG")]
class SWUpdateBoatHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string packed = p.Get<string>("ZG");
string[] unpacked = packed.Split('|');
room.SetBoat(client, unpacked[1], int.Parse(unpacked[0]));
string joined = string.Join("|", "ZG", room.GetIndex(client).ToString(), unpacked[0], unpacked[1]);
room.Send(Utils.ArrNetworkPacket([joined], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.ZL")]
class SWUpdateTrackHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string packed = p.Get<string>("ZL");
string[] unpacked = packed.Split('|');
room.SetTrack(client, int.Parse(unpacked[1]));
room.SetIsPrebuiltTrack(client, unpacked[0] == "ZP");
room.SetTrackStatus(client, unpacked[2]);
string joined = string.Join("|", "ZL", room.GetIndex(client).ToString(), unpacked[0], unpacked[1], unpacked[2]);
room.Send(Utils.ArrNetworkPacket([joined], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.ZU")]
class SWUpdateUsernameHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string packed = p.Get<string>("ZU");
var uid = packed.Split("|")[0];
room.SetToken(client, uid);
string joined = string.Join("|", "ZU", room.GetIndex(client).ToString(), uid);
room.Send(Utils.ArrNetworkPacket([joined], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.ZB")]
class SWCountdownDoneHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
if (room.SetCountdownFinished(client))
room.Send(Utils.ArrNetworkPacket(["ZF"], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.ZD")]
class SWLapPlaceUpdateHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string[] unpacked = p.Get<string>("ZD").Split('|');
room.SetPlayerLap(client, int.Parse(unpacked[0]));
if (unpacked.Length == 2)
room.SetFinishedTime(client, float.Parse(unpacked[1]));
string joined = string.Join("|", "ZD", room.GetIndex(client).ToString(), unpacked[0]);
if (unpacked.Length == 2)
joined += "|" + unpacked[1];
room.Send(Utils.ArrNetworkPacket([joined], "", room.Id));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("swl.ZW")]
class SWPlayAgainHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
SWRacingRoom room = (client.Room as SWRacingRoom)!;
room.RaceOngoing = false;
room.CountdownStarted = false;
// probably need to do something to reset player states also but we'll worry about that later, send it
room.Send(Utils.ArrNetworkPacket(["ZW"]));
return Task.CompletedTask;
}
}
}

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using System;
using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("SMB")]
class SendMessageBoardHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
NetworkObject args = receivedObject.Get<NetworkObject>("p");
string toUserId = args.Get<string>("tgt");
string content = args.Get<string>("cnt");
string level = args.Get<string>("lvl");
if (toUserId == string.Empty) toUserId = client.PlayerData.Uid; // send to self
ApiWebService apiWebService = new();
// first check for any kind of ban
var banType = apiWebService.CheckForUserBan(client);
if (banType != null && banType >= UserBanType.TemporaryOpenChatBan) { client.Send(Utils.ArrNetworkPacket(new string[] { "SMF" }, "SMF")); return Task.CompletedTask; }
// send message
var result = apiWebService.SendMessageBoard(client, toUserId, content, level, "0");
if (result)
client.Send(Utils.ArrNetworkPacket(new string[] { "SMA", "-1", "SUCCESS", "1", DateTime.UtcNow.ToString() }, "SMA"));
else client.Send(Utils.ArrNetworkPacket(new string[] { "SMF" }, "SMF"));
return Task.CompletedTask;
}
}

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using System;
using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("SMR")]
class SendMessageReplyHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
NetworkObject args = receivedObject.Get<NetworkObject>("p");
string toUserId = args.Get<string>("tgt");
string content = args.Get<string>("cnt");
string level = args.Get<string>("lvl");
string msgId = args.Get<string>("rtm");
if (toUserId == string.Empty) toUserId = client.PlayerData.Uid; // send to self
ApiWebService apiWebService = new();
// first check for any kind of ban
var banType = apiWebService.CheckForUserBan(client);
if (banType != null && banType >= UserBanType.TemporaryOpenChatBan) { client.Send(Utils.ArrNetworkPacket(new string[] { "SMF" }, "SMF")); return Task.CompletedTask; }
// send message
var result = apiWebService.SendMessageBoard(client, toUserId, content, level, msgId);
if (result)
client.Send(Utils.ArrNetworkPacket(new string[] { "SMA", "-1", "SUCCESS", "1", DateTime.UtcNow.ToString() }, "SMA"));
else client.Send(Utils.ArrNetworkPacket(new string[] { "SMF" }, "SMF"));
return Task.CompletedTask;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers
{
[ExtensionCommandHandler("SUE")]
public class SendUserEventHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string userId = p.Get<string>("UID");
string cmd = p.Get<string>("CMD");
string[] arr = p.Get<string[]>("ARR");
// find client in all clients list
Client? client1 = Server.AllClients?.FirstOrDefault(e => e.PlayerData.Uid == userId);
// send command
if (client1 != null) client1.Send(Utils.ArrNetworkPacket(arr, cmd));
return Task.CompletedTask;
}
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("SPV")]
class SetPositionVariablesHandler : CommandHandler {
Client client;
NetworkObject spvData;
public override Task Handle(Client client, NetworkObject receivedObject) {
if (client.Room == null) {
Console.WriteLine($"SPV Missing Room IID: {client.ClientID}");
client.Send(NetworkObject.WrapObject(0, 1006, new NetworkObject()).Serialize());
client.ScheduleDisconnect();
return Task.CompletedTask;
}
this.client = client;
spvData = receivedObject.Get<NetworkObject>("p");
UpdatePositionVariables();
SendSPVCommand();
return Task.CompletedTask;
}
private void UpdatePositionVariables() {
float[] pos = spvData.Get<float[]>("U");
client.PlayerData.R = spvData.Get<float>("R");
client.PlayerData.P1 = pos[0];
client.PlayerData.P2 = pos[1];
client.PlayerData.P3 = pos[2];
client.PlayerData.R1 = pos[3];
client.PlayerData.R2 = pos[4];
client.PlayerData.R3 = pos[5];
client.PlayerData.Mx = spvData.Get<float>("MX");
client.PlayerData.F = spvData.Get<int>("F");
client.PlayerData.Mbf = spvData.Get<int>("MBF");
}
private void SendSPVCommand() {
NetworkObject cmd = new();
NetworkObject obj = new();
NetworkArray container = new();
NetworkObject vars = new();
vars.Add("R", client.PlayerData.R);
vars.Add("U", new float[] { client.PlayerData.P1, client.PlayerData.P2, client.PlayerData.P3, client.PlayerData.R1, client.PlayerData.R2, client.PlayerData.R3 });
vars.Add("MX", client.PlayerData.Mx);
vars.Add("F", client.PlayerData.F);
vars.Add("MBF", client.PlayerData.Mbf);
// user event
string? ue = spvData.Get<string>("UE");
if (ue != null) {
long time = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
if ((time - client.PlayerData.last_ue_time) > 499 || Configuration.ServerConfiguration.AllowChaos) {
vars.Add("UE", ue);
client.PlayerData.last_ue_time = time;
}
}
// pitch
float? cup = spvData.Get<float?>("CUP");
if (cup != null)
vars.Add("CUP", (float)cup);
vars.Add("NT", DateTimeOffset.UtcNow.ToUnixTimeMilliseconds().ToString());
vars.Add("t", (int)(Runtime.CurrentRuntime / 1000));
vars.Add("MID", client.ClientID);
container.Add(vars);
obj.Add("arr", container);
cmd.Add("c", "SPV");
cmd.Add("p", obj);
NetworkPacket packet = NetworkObject.WrapObject(1, 13, cmd).Serialize();
client.Room?.Send(packet, client);
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("SUV")]
class SetUserVariablesHandler : CommandHandler {
NetworkObject suvData;
Client client;
string? uid;
public override Task Handle(Client client, NetworkObject receivedObject) {
if (client.Room == null) {
Console.WriteLine($"SUV Missing Room IID: {client.ClientID}");
client.Send(NetworkObject.WrapObject(0, 1006, new NetworkObject()).Serialize());
client.ScheduleDisconnect();
return Task.CompletedTask;
}
this.client = client;
suvData = receivedObject.Get<NetworkObject>("p");
uid = suvData.Get<string>("UID");
// TODO
if (uid != null && (client.PlayerData.Uid != uid || !client.PlayerData.IsValid)) {
Console.WriteLine($"SUV {client.Room.Name} ({client.Room.ClientsCount}) IID: {client.ClientID} UID: {uid}");
client.PlayerData.Uid = uid;
client.PlayerData.InitFromNetworkData(suvData);
UpdatePlayersInRoom();
SendSUVToPlayerInRoom();
if (client.Room is SpecialRoom room) room.SendAllAlerts(client);
} else {
UpdateVars();
}
return Task.CompletedTask;
}
private void UpdateVars() {
bool updated = false;
NetworkArray vl = new();
NetworkObject data = new();
foreach (string varName in PlayerData.SupportedVariables) {
string? value = suvData.Get<string>(varName);
if (value != null) {
value = client.PlayerData.SetVariable(varName, value);
updated = true;
data.Add(varName, value);
vl.Add(NetworkArray.Param(varName, value));
}
}
if (updated) {
client.SendSUV(vl, data);
}
}
private void UpdatePlayersInRoom() {
NetworkObject data = new();
NetworkObject acknowledgement = new();
data.Add("r", client.Room.Id);
NetworkArray user = client.PlayerData.GetNetworkData(client.ClientID, out NetworkArray playerData);
data.Add("u", user);
acknowledgement.Add("u", client.ClientID);
acknowledgement.Add("vl", playerData);
NetworkPacket ackPacket = NetworkObject.WrapObject(0, 12, acknowledgement).Serialize();
NetworkObject obj = ackPacket.GetObject();
ackPacket.Compress();
client.Send(ackPacket);
NetworkPacket packet = NetworkObject.WrapObject(0, 1000, data).Serialize();
packet.Compress();
client.Room.Send(packet, client);
}
private void SendSUVToPlayerInRoom() {
NetworkObject cmd = new();
NetworkObject obj = new();
cmd.Add("c", "SUV");
if (client.OldApi) {
obj.Add("MID", client.ClientID.ToString());
} else {
obj.Add("MID", client.ClientID);
}
cmd.Add("p", obj);
NetworkPacket packet = NetworkObject.WrapObject(1, 13, cmd).Serialize();
client.Room.Send(packet, client);
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
namespace sodoffmmo.CommandHandlers
{
[ExtensionCommandHandler("SNP")]
class UDPSNPCommandHandler : CommandHandler
{
public override async Task Handle(Client client, NetworkObject receivedObject)
{
// this is only sent over UDP, so we may need to send this over UDP aswell
var res = Utils.ArrNetworkPacket(["SNP", "1"], "");
client.Send(res, true);
}
}
}

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using System.Globalization;
using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers;
[ExtensionCommandHandler("wex.WES")] // event status request
class WorldEventStatusHandler : CommandHandler {
public override Task Handle(Client client, NetworkObject receivedObject) {
client.Send(Utils.ArrNetworkPacket( new string[] {
"WESR",
"WE_" + Configuration.ServerConfiguration.EventName + "|" + WorldEvent.Get().EventInfo(),
"EvEnd|" + WorldEvent.Get().GetLastResults()
}));
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("wex.OV")]
class WorldEventHealthHandler : CommandHandler {
// rec: {"a":13,"c":1,"p":{"c":"wex.OV","p":{"en":"","event":"ScoutAttack","eventUID":"ZydLUmCC","oh":"0.003444444","uid":"ZydLUmCC1"},"r":-1}}
public override Task Handle(Client client, NetworkObject receivedObject) {
// NOTE: this should be process on event in any state - we use it to make event active
NetworkObject p = receivedObject.Get<NetworkObject>("p");
float healthUpdateVal = float.Parse(
p.Get<string>("oh"),
System.Globalization.CultureInfo.InvariantCulture
);
string targetUid = p.Get<string>("uid");
float health = WorldEvent.Get().UpdateHealth(targetUid, healthUpdateVal);
if (health >= 0.0f) {
// send: {"a":11,"c":0,"p":{"r":367256,"vl":[["WEH_ZydLUmCC1",4,"0.33133352,Thu Jun 22 02:02:43 UTC 2023",false,false]]}}
NetworkPacket packet = Utils.VlNetworkPacket(
"WEH_" + targetUid,
health.ToString("0.0#####", CultureInfo.GetCultureInfo("en-US")) + "," + DateTime.UtcNow.ToString("ddd MMM dd HH:mm:ss UTC yyyy", CultureInfo.GetCultureInfo("en-US")),
WorldEvent.Get().GetRoom().Id
);
WorldEvent.Get().GetRoom().Send(packet);
}
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("wex.OVF")] // flare info from ship AI -> resend as WEF_
class WorldEventFlareHandler : CommandHandler {
// rec: {"a":13,"c":1,"p":{"c":"wex.OVF","p":{"en":"","fuid":"WpnpDyJ51,14,0","oh":"0","ts":"6/29/2023 3:03:18 AM"},"r":-1}}
public override Task Handle(Client client, NetworkObject receivedObject) {
if (!WorldEvent.Get().IsActive())
return Task.CompletedTask;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
// send: {"a":11,"c":0,"p":{"r":403777,"vl":[["WEF_WpnpDyJ51,14,0",4,"0,6/29/2023 3:03:18 AM",false,false]]}}
NetworkPacket packet = Utils.VlNetworkPacket(
"WEF_" + p.Get<string>("fuid"),
p.Get<string>("oh") + "," + p.Get<string>("ts"),
WorldEvent.Get().GetRoom().Id
);
WorldEvent.Get().GetRoom().Send(packet);
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("wex.ST")] // missile info from ship AI -> resend as WA
class WorldEventMissileHandler : CommandHandler {
// rec: {"a":13,"c":1,"p":{"c":"wex.ST","p":{"en":"","objID":"-4X_gWAo1","tID":"f5b6254a-df78-4e24-aa9d-7e14539fb858","uID":"1f8eeb6b-753f-4e7f-af13-42cdd69d14e7","wID":"5"},"r":-1}}
public override Task Handle(Client client, NetworkObject receivedObject) {
if (!WorldEvent.Get().IsActive())
return Task.CompletedTask;
NetworkObject p = receivedObject.Get<NetworkObject>("p");
// send: {"a":13,"c":1,"p":{"c":"","p":{"arr":["WA","1f8eeb6b-753f-4e7f-af13-42cdd69d14e7","5","f5b6254a-df78-4e24-aa9d-7e14539fb858","-4X_gWAo1"]}}}
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"WA",
p.Get<string>("uID"),
p.Get<string>("wID"),
p.Get<string>("tID"),
p.Get<string>("objID")
});
WorldEvent.Get().GetRoom().Send(packet);
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("wex.PS")]
class WorldEventScoreHandler : CommandHandler {
// rec: {"a":13,"c":1,"p":{"c":"wex.PS","p":{"ScoreData":"Datashyo/10","en":"","id":"ScoutAttack"},"r":-1}}
public override Task Handle(Client client, NetworkObject receivedObject) {
if (!WorldEvent.Get().IsActive())
return Task.CompletedTask;
string scoreData = receivedObject.Get<NetworkObject>("p").Get<string>("ScoreData");
string[] keyValPair = scoreData.Split('/');
WorldEvent.Get().UpdateScore(keyValPair[0], keyValPair[1]);
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("wex.AIACK")] // AI ack
class WorldEventAIACKHandler : CommandHandler {
// rec: {"a":13,"c":1,"p":{"c":"wex.AIACK","p":{"en":"","id":"f322dd98-e9fb-4b2d-a5e0-1c98680517b5","uid":"SoDOff1"},"r":-1}}
public override Task Handle(Client client, NetworkObject receivedObject) {
WorldEvent.Get().UpdateAI(client);
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("wex.AIP")] // AI ping
class WorldEventAIPingHandler : CommandHandler {
// rec: {"a":13,"c":1,"p":{"c":"wex.AIP","p":{"en":""},"r":-1}}
public override Task Handle(Client client, NetworkObject receivedObject) {
WorldEvent.Get().UpdateAI(client);
return Task.CompletedTask;
}
}
[ExtensionCommandHandler("wex.ETS")] // time span
class WorldEventTimeSpanHandler : CommandHandler {
// rec: {"a":13,"c":1,"p":{"c":"wex.ETS","p":{"en":"","timeSpan":"300"},"r":-1}}
public override Task Handle(Client client, NetworkObject receivedObject) {
float timeSpan = float.Parse(
receivedObject.Get<NetworkObject>("p").Get<string>("timeSpan"),
System.Globalization.CultureInfo.InvariantCulture
);
WorldEvent.Get().SetTimeSpan(client, timeSpan);
return Task.CompletedTask;
}
}

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using System;
using System.Net.Http.Json;
using sodoffmmo.CommandHandlers;
namespace sodoffmmo.Core;
public class ApiWebService
{
public UserBanType? CheckForUserBan(Client client)
{
HttpClient httpClient = new();
var content = new FormUrlEncodedContent(
new Dictionary<string, string> {
{ "token", client.PlayerData.UNToken }
}
);
httpClient.Timeout = new TimeSpan(0, 0, 3);
try
{
var response = httpClient.PostAsync($"{Configuration.ServerConfiguration.ApiUrl}/Moderation/CheckForVikingBan", content).Result;
Log("Moderation/CheckForVikingBan");
if (response.StatusCode == System.Net.HttpStatusCode.OK && response.Content != null) return response.Content.ReadFromJsonAsync<UserBanType>().Result;
else return null;
} catch (Exception e) { LogError(e.Message); return null; }
}
public string? BanUser(Client client, string userId, string banType, string days)
{
HttpClient httpClient = new();
var content = new FormUrlEncodedContent(
new Dictionary<string, string> {
{ "token", client.PlayerData.UNToken },
{ "userId", userId },
{ "banType", banType },
{ "days", days }
}
);
httpClient.Timeout = new TimeSpan(0, 0, 3);
try
{
var response = httpClient.PostAsync($"{Configuration.ServerConfiguration.ApiUrl}/Moderation/AddBanToVikingByGuid", content).Result;
Log("Moderation/AddBanToVikingByGuid");
if (response.StatusCode == System.Net.HttpStatusCode.OK && response.Content != null) return response.Content.ReadAsStringAsync().Result;
else return null;
} catch (Exception e) { LogError(e.Message); return null; }
}
public bool SendMessageBoard(Client client, string userId, string data, string level, string replyMessageId)
{
HttpClient httpClient = new();
var content = new FormUrlEncodedContent
(
new Dictionary<string, string>
{
{ "token", client.PlayerData.UNToken },
{ "userId", userId },
{ "data", data },
{ "messageLevel", level },
{ "replyMessageId", replyMessageId }
}
);
httpClient.Timeout = new TimeSpan(0, 0, 3);
try
{
var response = httpClient.PostAsync($"{Configuration.ServerConfiguration.ApiUrl}/Messaging/PostTextMessage", content).Result;
Log("Messaging/PostTextMessage");
if (response.StatusCode == System.Net.HttpStatusCode.OK && response.Content != null) return response.Content.ReadFromJsonAsync<bool>().Result;
else return false;
} catch (Exception e) { LogError(e.Message); return false; }
}
public bool SetOnline(Client client, bool online)
{
HttpClient httpClient = new();
var content = new FormUrlEncodedContent
(
new Dictionary<string, string>
{
{ "token", client.PlayerData.UNToken },
{ "online", online.ToString() }
}
);
try
{
var response = httpClient.PostAsync($"{Configuration.ServerConfiguration.ApiUrl}/Precense/SetVikingOnline", content).Result;
Log("Precense/SetVikingOnline");
if (response.StatusCode == System.Net.HttpStatusCode.OK && response.Content != null) return response.Content.ReadFromJsonAsync<bool>().Result;
else return false;
} catch (Exception e) { LogError(e.Message); return false; }
}
public bool SetRoom(Client client, int roomId, string zoneName)
{
HttpClient httpClient = new();
var content = new FormUrlEncodedContent
(
new Dictionary<string, string>
{
{ "token", client.PlayerData.UNToken },
{ "roomId", roomId.ToString() },
{ "zoneName", zoneName }
}
);
try
{
var response = httpClient.PostAsync($"{Configuration.ServerConfiguration.ApiUrl}/Precense/SetVikingRoom", content).Result;
Log("Precense/SetVikingRoom");
if (response.StatusCode == System.Net.HttpStatusCode.OK && response.Content != null) return response.Content.ReadFromJsonAsync<bool>().Result;
else return false;
}
catch (Exception e) { LogError(e.Message); return false; }
}
private void Log(string endpoint) => Console.WriteLine($"Sent API Request To {Configuration.ServerConfiguration.ApiUrl}/{endpoint}");
private void LogError(string message) => Console.WriteLine($"An Error Has Occured When Sending An API Request - {message}");
}

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using sodoffmmo.Data;
using System;
using System.Net;
using System.Net.Sockets;
using System.Runtime.CompilerServices;
namespace sodoffmmo.Core;
public class Client {
static int id;
static object lck = new();
public int ClientID { get; private set; }
public IPEndPoint? UDPEndPoint { get; set; }
public PlayerData PlayerData { get; set; } = new();
public Room? Room { get; private set; }
public bool OldApi { get; set; } = false;
public bool TempMuted { get; set; } = false;
private readonly Socket socket;
SocketBuffer socketBuffer = new();
private volatile bool scheduledDisconnect = false;
private readonly object clientLock = new();
public Client(Socket clientSocket) {
socket = clientSocket;
lock (lck) {
ClientID = ++id;
}
}
public async Task Receive() {
byte[] buffer = new byte[2048];
int len = await socket.ReceiveAsync(buffer, SocketFlags.None);
if (len == 0)
throw new SocketException();
socketBuffer.Write(buffer, len);
}
public bool TryGetNextPacket(out NetworkPacket packet) {
return socketBuffer.ReadPacket(out packet);
}
public void Send(NetworkPacket packet, bool useUDP = false) {
try {
if (useUDP && UDPEndPoint != null)
{
Server.SharedUDPClient.Send(packet.SendData, packet.SendData.Length, UDPEndPoint);
return;
}
socket.Send(packet.SendData);
} catch (Exception ex) {
Console.WriteLine(ex.ToString());
ScheduleDisconnect();
}
}
public void SetRoom(Room? room) {
// api web service for setting precense
ApiWebService apiWebService = new();
lock (clientLock) {
// set variable player data as not valid, but do not reset all player data
PlayerData.IsValid = false;
if (Room != null) {
Console.WriteLine($"Leave room: {Room.Name} (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
Room.RemoveClient(this);
NetworkObject data = new();
data.Add("r", Room.Id);
data.Add("u", ClientID);
Room.Send(NetworkObject.WrapObject(0, 1004, data).Serialize());
apiWebService.SetOnline(this, false);
apiWebService.SetRoom(this, 0, string.Empty);
}
// set new room (null when SetRoom is used as LeaveRoom)
Room = room;
if (Room != null) {
Console.WriteLine($"Join room: {Room.Name} RoomID (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
Room.AddClient(this);
Send(Room.SubscribeRoom());
if (Room.Name != "LIMBO") UpdatePlayerUserVariables(); // do not update user vars if room is limbo
apiWebService.SetOnline(this, true);
if (Room.Name != "LIMBO")
{
UpdatePlayerUserVariables();
apiWebService.SetRoom(this, Room.Id, Room.Name);
} // do not update user vars or set room if limbo
}
}
}
private void UpdatePlayerUserVariables() {
foreach (Client c in Room.Clients) {
NetworkObject cmd = new();
NetworkObject obj = new();
cmd.Add("c", "SUV");
if (OldApi) {
obj.Add("MID", c.ClientID.ToString());
} else {
obj.Add("MID", c.ClientID);
}
cmd.Add("p", obj);
Send(NetworkObject.WrapObject(1, 13, cmd).Serialize());
}
}
public void SendSUV(NetworkArray vl, NetworkObject data) {
NetworkObject data2 = new();
data2.Add("u", ClientID);
data2.Add("vl", vl);
NetworkPacket packet = NetworkObject.WrapObject(0, 12, data2).Serialize();
Room.Send(packet);
NetworkObject cmd = new();
cmd.Add("c", "SUV");
NetworkArray arr = new();
if (OldApi) {
data.Add("MID", ClientID.ToString());
} else {
data.Add("MID", ClientID);
}
data.Add("RID", Room.Id.ToString());
arr.Add(data);
NetworkObject container = new();
container.Add("arr", arr);
cmd.Add("p", container);
packet = NetworkObject.WrapObject(1, 13, cmd).Serialize();
Room.Send(packet, this);
}
public void Disconnect() {
try {
socket.Shutdown(SocketShutdown.Both);
} finally {
socket.Close();
}
}
public void ScheduleDisconnect() {
ApiWebService apiWebService = new();
if (Room != null)
{
// quiet remove from room (to avoid issues in Room.Send)
// - do not change Room value here
// - full remove will be will take place Server.HandleClient (before real disconnected)
Room.RemoveClient(this);
apiWebService.SetOnline(this, false);
}
scheduledDisconnect = true;
}
public bool Connected {
get {
return socket.Connected && !scheduledDisconnect;
}
}
}

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using sodoffmmo.Data;
namespace sodoffmmo.Core;
public abstract class CommandHandler {
public bool RunInBackground { get; }
public abstract Task Handle(Client client, NetworkObject receivedObject);
}

55
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Extensions.Configuration;
namespace sodoffmmo.Core;
internal static class Configuration {
public static ServerConfiguration ServerConfiguration { get; private set; } = new ServerConfiguration();
public static void Initialize() {
IConfigurationRoot config = new ConfigurationBuilder()
.AddJsonFile("appsettings.json", true)
.Build();
ServerConfiguration? serverConfiguration = config.GetSection("MMOServer").Get<ServerConfiguration>();
if (serverConfiguration is null)
return;
ServerConfiguration = serverConfiguration;
if (string.IsNullOrEmpty(ServerConfiguration.ApiUrl)) {
ServerConfiguration.Authentication = AuthenticationMode.Disabled;
}
}
}
internal sealed class ServerConfiguration {
public string ListenIP { get; set; } = string.Empty;
public int Port { get; set; } = 9933;
public string EventName { get; set; } = "ScoutAttack";
public int EventTimer { get; set; } = 30;
public int FirstEventTimer { get; set; } = 10;
public Dictionary<string, string[][]> RoomAlerts { get; set; } = new();
public string[] AmbassadorRooms { get; set; } = Array.Empty<string>();
public int AmbassadorGaugeStart { get; set; } = 75;
public float AmbassadorGaugeDecayRate { get; set; } = 60;
public bool AmbassadorGaugeDecayOnlyWhenInRoom { get; set; } = true;
public float AmbassadorGaugePlayers { get; set; } = 0.5f;
public int RacingMaxPlayers { get; set; } = 6;
public int RacingMinPlayers { get; set; } = 2;
public int RacingMainLobbyTimer { get; set; } = 15;
public int PingDelay { get; set; } = 17;
public bool EnableChat { get; set; } = true;
public bool EnableCannedChat { get; set; } = true;
public bool AllowChaos { get; set; } = false;
public AuthenticationMode Authentication { get; set; } = AuthenticationMode.Disabled;
public string ApiUrl { get; set; } = "";
public string BypassToken { get; set; } = "";
}
public enum AuthenticationMode {
Disabled, Optional, RequiredForChat, Required
}

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using System;
using sodoffmmo.Data;
namespace sodoffmmo.Core;
public class GauntletRoom : Room {
static object NextRoomLock = new object();
static GauntletRoom? NextRoom = null;
public static GauntletRoom Get() {
lock(NextRoomLock) {
if (NextRoom != null && NextRoom.ClientsCount == 1) {
var ret = NextRoom!;
NextRoom = null;
return ret;
} else {
NextRoom = new GauntletRoom();
return NextRoom!;
}
}
}
public GauntletRoom() : base (null, "GauntletDO", true) {
base.RoomVariables.Add(NetworkArray.VlElement("IS_RACE_ROOM", true));
}
class Status {
public string uid;
public bool isReady = false;
public string resultA = "";
public string resultB = "";
public Status(string uid) {
this.uid = uid;
}
}
private Dictionary<Client, Status> players = new();
public void AddPlayer(Client client) {
players[client] = new Status(client.PlayerData.Uid);
}
public void SetPlayerReady(Client client, bool status = true) {
players[client].isReady = status;
}
public int GetReadyCount() {
int count = 0;
foreach(var player in players) {
if (player.Value.isReady) ++count;
}
return count;
}
public void SendUJR() {
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["UJR","287997","2","f66cc516-7ea3-40a5-9021-01ff8f290123","false","2","03a3ad99-87a5-4af4-8966-0b2733a05e0f","false","1"]},"r":287997}}
List<string> info = new();
info.Add("UJR"); // User Joined Room
info.Add(base.Id.ToString());
info.Add("2");
foreach(var player in players) {
info.Add(player.Value.uid);
info.Add(player.Value.isReady.ToString());
info.Add("1"); // TODO this should be player gender
}
NetworkPacket packet = Utils.ArrNetworkPacket(info.ToArray(), "msg", base.Id);
Send(packet);
}
public void SendPA(Client client) {
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["UJR","287997","2","f66cc516-7ea3-40a5-9021-01ff8f290123","false","2","03a3ad99-87a5-4af4-8966-0b2733a05e0f","false","1"]},"r":287997}}
List<string> info = new();
info.Add("PA"); // Play Again
info.Add(base.Id.ToString());
info.Add("1");
foreach(var player in players) {
info.Add(player.Value.uid);
info.Add(player.Value.isReady.ToString());
info.Add("1"); // TODO this should be player gender
}
NetworkPacket packet = Utils.ArrNetworkPacket(info.ToArray(), "msg", base.Id);
client.Send(packet);
}
public bool ProcessResult(Client client, string resultA, string resultB) {
lock (base.roomLock) {
players[client].resultA = resultA;
players[client].resultB = resultB;
int count = 0;
foreach(var player in players) {
if (player.Value.resultB != "") ++count;
}
if (count != 2)
return false;
// {"a":13,"c":1,"p":{"c":"msg","p":{"arr":["GC","365587","03a3ad99-87a5-4af4-8966-0b2733a05e0f","10850","79","1","bff0c312-8763-497d-aa0c-a5dfc7d8b861","21050","73","1"]},"r":365587}}
List<string> info = new();
info.Add("GC");
info.Add(base.Id.ToString());
foreach(var player in players) {
if (player.Value.resultB == "")
continue;
info.Add(player.Value.uid);
info.Add(player.Value.resultA);
info.Add(player.Value.resultB);
info.Add("1");
}
NetworkPacket packet = Utils.ArrNetworkPacket(info.ToArray(), "msg", base.Id);
Send(packet);
return true;
}
}
static object joinLock = new object();
static public void Join(Client client, GauntletRoom? room = null) {
lock(joinLock) {
if (room is null)
room = GauntletRoom.Get();
client.SetRoom(room);
room.AddPlayer(client); // client will be not removed from GauntletRoom.players ... after remove all client from room whole GauntletRoom.players will be removed
room.SendUJR();
}
}
}

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using System.Reflection;
using sodoffmmo.Attributes;
namespace sodoffmmo.Core;
class ModuleManager {
Dictionary<int, Type> handlers = new();
Dictionary<string, Type> extHandlers = new();
public void RegisterModules() {
RegisterHandlers();
RegisterExtensionHandlers();
}
public CommandHandler GetCommandHandler(int id) {
if (handlers.TryGetValue(id, out Type? handler))
return (CommandHandler)Activator.CreateInstance(handler)!;
throw new Exception($"Command handler with ID {id} not found!");
}
public CommandHandler GetCommandHandler(string name) {
if (extHandlers.TryGetValue(name, out Type? handler))
return (CommandHandler)Activator.CreateInstance(handler)!;
throw new Exception($"Command handler with name \"{name}\" not found!");
}
private void RegisterHandlers() {
handlers.Clear();
var handlerTypes = Assembly.GetExecutingAssembly().GetTypes()
.Where(type => typeof(CommandHandler).IsAssignableFrom(type))
.Where(type => type.GetCustomAttribute<CommandHandlerAttribute>() != null);
foreach (var handlerType in handlerTypes) {
CommandHandlerAttribute attrib = (handlerType.GetCustomAttribute(typeof(CommandHandlerAttribute)) as CommandHandlerAttribute)!;
handlers[attrib.ID] = handlerType;
}
}
private void RegisterExtensionHandlers() {
extHandlers.Clear();
var extHandlerTypes = Assembly.GetExecutingAssembly().GetTypes()
.Where(type => typeof(CommandHandler).IsAssignableFrom(type))
.Where(type => type.GetCustomAttribute<ExtensionCommandHandlerAttribute>() != null);
foreach (var extHandlerType in extHandlerTypes) {
ExtensionCommandHandlerAttribute attrib = (extHandlerType.GetCustomAttribute(typeof(ExtensionCommandHandlerAttribute)) as ExtensionCommandHandlerAttribute)!;
extHandlers[attrib.Name] = extHandlerType;
}
}
}

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using System.Globalization;
using sodoffmmo.Data;
using System.Timers;
namespace sodoffmmo.Core;
public enum RacingPlayerState {
NotReady,
Ready,
InRacingRoom,
RaceReady1,
RaceReady2
}
public class RacingRoom : Room {
static Random random = new Random();
public static RacingRoom Get() {
return new RacingRoom();
}
public RacingRoom() : base (null, "RacingDragon", true) {
TID = random.Next(105);
players = new();
results = new();
timer = null;
base.RoomVariables = new();
base.RoomVariables.Add(NetworkArray.VlElement("IS_RACE_ROOM", "SINGLERACE#1#1#SINGLERACE#0#2"));
base.RoomVariables.Add(NetworkArray.VlElement("TID", TID));
}
public int TID;
// players ready status
Dictionary<Client, RacingPlayerState> players;
public void SetPlayerState(Client client, RacingPlayerState state) {
players[client] = state;
}
public bool IsPlayerState(Client client, RacingPlayerState state) {
if (players.TryGetValue(client, out var info)) {
return info == state;
}
return false;
}
public int GetPlayersCount(RacingPlayerState state) {
int count = 0;
foreach(var player in players) {
if (player.Value == state) ++count;
}
return count;
}
// results
class Result {
public string userName;
public string time;
public string laps;
public Result(string userName, string time, string laps) {
this.userName = userName;
this.time = time;
this.laps = laps;
}
}
SortedDictionary<float, Result> results;
public void SetResults(Client client, string userName, string time, string laps) {
float timef = float.Parse(time, System.Globalization.CultureInfo.InvariantCulture);
while (results.ContainsKey(timef))
timef += 0.000001f;
results.Add(timef, new Result(userName, time, laps));
}
public void SendResults() {
if (ClientsCount == results.Count) {
// {"a":13,"c":1,"p":{"c":"","p":{"arr":["RA","","GR","Zavertin","91.81613","3","scourgexxwulf","111.81613","3"]},"r":412467}}
List<string> info = new();
info.Add("RA");
info.Add("");
info.Add("GR");
foreach(var result in results) {
info.Add(result.Value.userName);
info.Add(result.Value.time);
info.Add(result.Value.laps);
}
NetworkPacket packet = Utils.ArrNetworkPacket(info.ToArray(), "", Id);
Send(packet);
}
}
// start and countdown
System.Timers.Timer? timer = null;
int counter;
private void SetTimer(double timeout, System.Timers.ElapsedEventHandler callback, bool AutoReset = false) {
if (timer != null) {
timer.Stop();
timer.Close();
}
timer = new System.Timers.Timer(timeout * 1000);
timer.AutoReset = AutoReset;
timer.Enabled = true;
timer.Elapsed += callback;
}
public void Init() {
counter = 20;
SetTimer(0.2, SendJoin);
}
private void SendJoin(Object? source, ElapsedEventArgs e) {
foreach(var player in players) {
player.Key.SetRoom(this);
}
SetTimer(1, CountDown, true);
}
private void CountDown(Object? source, ElapsedEventArgs e) {
if (!TryLoad()) {
if (counter == 0) {
Load();
} else {
// {"a":13,"c":1,"p":{"c":"","p":{"arr":["RA","","LT","18"]},"r":412467}}
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"RA",
"",
"LT",
(--counter).ToString()
}, "", Id);
Send(packet);
}
}
}
public bool TryLoad() {
if (GetPlayersCount(RacingPlayerState.Ready) == ClientsCount) {
Load();
return true;
}
return false;
}
public void Load() {
timer!.Stop();
timer!.Close();
// {"a":13,"c":1,"p":{"c":"","p":{"arr":["RA","","ST"]},"r":412467}}
NetworkPacket packet = Utils.ArrNetworkPacket(new string[] {
"RA",
"",
"ST"
}, "", Id);
Send(packet);
}
// TODO StratTimer → kick out to main lobby players without RacingPlayerState.RaceReady1 after timeout, next kick out players without RacingPlayerState.RaceReady2 after timeout2
// TODO EndTimer → {"a":13,"c":1,"p":{"c":"","p":{"arr":["RA","","ET","1"]},"r":412467}}
// utils
public NetworkPacket GetTIDPacket() {
// {"a":13,"c":1,"p":{"c":"","p":{"arr":["RA","","TID","","10","0","0","0","0"]}}}
return Utils.ArrNetworkPacket(new string[] {
"RA",
"",
"TID",
"", // game mode (unused)
TID.ToString(), // track id
"0", // theme id
"0","0","0" // unused (?)
});
}
public NetworkPacket GetSTAPacket() {
string staList = "";
int i = 0;
foreach(var player in players) {
if (i > 0)
staList += ":";
staList += player.Key.PlayerData.Uid + ":" + (++i).ToString();
}
// {"a":13,"c":1,"p":{"c":"","p":{"arr":["RA","","STA","c4647597-a72a-4f34-973c-5a10218d9a64:1:f05fc387-7358-4bff-be04-7c316f0a8de8:2:ae70ef16-c52c-43e4-9305-d6ea3e378a0d:3","1688128174649"]},"r":412467}}
return Utils.ArrNetworkPacket(new string[] {
"RA",
"",
"STA",
staList
}, "", Id);
}
}
public class RacingLobby {
static object lobbyLock = new object();
public readonly static RacingLobby Lobby = new RacingLobby();
private RacingLobby() {
timer = new System.Timers.Timer(1000);
timer.AutoReset = true;
timer.Enabled = true;
timer.Elapsed += CheckRacingRoomCountdown;
}
System.Timers.Timer timer;
int counter;
private void CheckRacingRoomCountdown(Object? source, System.Timers.ElapsedEventArgs e) {
lock (lobbyLock) {
int readyPlayersCount = GetPlayersCount(RacingPlayerState.Ready);
if (readyPlayersCount >= Configuration.ServerConfiguration.RacingMaxPlayers) {
SendToRacingRoom();
counter = -1;
} else if (readyPlayersCount >= Configuration.ServerConfiguration.RacingMinPlayers) {
if (counter < 0) {
counter = Configuration.ServerConfiguration.RacingMainLobbyTimer;
}
if (--counter == 0) {
SendToRacingRoom();
counter = -1;
}
} else {
counter = -1;
}
}
}
class Status {
public string uid;
public RacingPlayerState state = RacingPlayerState.NotReady;
public Status (string uid) {
this.uid = uid;
}
}
Dictionary<Client, Status> lobbyPlayers = new();
public void SetPlayerState(Client client, RacingPlayerState state) {
lock (lobbyLock) {
if (!lobbyPlayers.ContainsKey(client)) {
lobbyPlayers[client] = new Status(client.PlayerData.Uid);
}
lobbyPlayers[client].state = state;
}
}
public bool IsPlayerState(Client client, RacingPlayerState state) {
lock (lobbyLock) {
if (lobbyPlayers.TryGetValue(client, out var info)) {
return info.state == state;
}
return false;
}
}
public int GetPlayersCount(RacingPlayerState state) {
lock (lobbyLock) {
int count = 0;
foreach(var player in lobbyPlayers) {
if (player.Value.state == state) ++count;
}
return count;
}
}
private bool SendToRacingRoom() {
// lock (lobbyLock) {
if (GetPlayersCount(RacingPlayerState.Ready) >= Configuration.ServerConfiguration.RacingMinPlayers) {
int i = 0;
RacingRoom room = RacingRoom.Get();
foreach (var player in lobbyPlayers) {
if (player.Value.state == RacingPlayerState.Ready) {
if (++i > Configuration.ServerConfiguration.RacingMaxPlayers)
break;
// set client state in Lobby
player.Value.state = RacingPlayerState.InRacingRoom;
// send TID info to client
player.Key.Send(room.GetTIDPacket());
// set client state in racing room
room.SetPlayerState(player.Key, RacingPlayerState.NotReady);
}
}
// join clients to racing room and start countdown
// after change room, client will be removed from lobbyPlayers (in GetPS)
room.Init();
return true;
}
return false;
// }
}
public NetworkPacket GetPS() {
List<Client> toRemove = new();
Room room = Room.Get("DragonRacingDO");
// {"a":13,"c":1,"p":{"c":"PS","p":{"arr":["RA","","PS","e6147216-8100-4552-864d-be8f1347e201","8cb5842d-735a-4259-80af-e2e204b9c2bd"]}}}
List<string> info = new();
info.Add("RA");
info.Add("");
info.Add("PS");
foreach(var player in lobbyPlayers) {
if (player.Key.Room != room) {
toRemove.Add(player.Key);
} else if (player.Value.state != RacingPlayerState.InRacingRoom) {
info.Add(player.Value.uid);
}
}
foreach (var player in toRemove) {
lobbyPlayers.Remove(player);
}
return Utils.ArrNetworkPacket(info.ToArray(), "PS");
}
}

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using System;
using System.ComponentModel.DataAnnotations;
using System.Net.Sockets;
using sodoffmmo.Data;
namespace sodoffmmo.Core;
public class Room {
public static int MaxId { get; private set; } = 2;
static object RoomsListLock = new object();
protected static Dictionary<string, Room> rooms = new();
List<Client> clients = new();
protected object roomLock = new object();
public int Id { get; private set; }
public string Name { get; private set; }
public string Group { get; private set; }
public bool AutoRemove { get; private set; }
public bool IsRemoved { get; private set; } = false;
public bool AllowChatOverride { get; set; } = false;
public NetworkArray RoomVariables = new();
public Room(string? name, string? group = null, bool autoRemove = false) {
Id = ++MaxId;
if (name is null) {
Name = group! + "_" + MaxId;
} else {
Name = name;
}
if (group is null) {
Group = name!;
} else {
Group = group;
}
AutoRemove = autoRemove;
rooms.Add(Name, this);
}
public int ClientsCount => clients.Count;
public IEnumerable<Client> Clients {
get {
List<Client> list;
lock (roomLock) {
list = new List<Client>(clients);
}
return list;
}
}
public void AddClient(Client client) {
lock (roomLock) {
if (IsRemoved)
throw new Exception("Call AddClient on removed room");
client.Send(RespondJoinRoom());
// NOTE: send RespondJoinRoom() and add client to clients as atomic operation
// to make sure to client get full list of players in room
clients.Add(client);
}
}
public void RemoveClient(Client client) {
lock (roomLock) {
clients.Remove(client);
if (AutoRemove && ClientsCount == 0) {
IsRemoved = true;
rooms.Remove(Name);
}
}
}
public void Send(NetworkPacket packet, Client? skip = null, bool useUDP = false) {
foreach (var roomClient in Clients) {
if (roomClient != skip) {
roomClient.Send(packet, useUDP);
}
}
}
public static bool Exists(string name) => rooms.ContainsKey(name);
public static Room Get(string name) => rooms[name];
public static Room GetOrAdd(string name, bool autoRemove = false) {
lock(RoomsListLock) {
if (!Room.Exists(name))
return new Room(name, autoRemove: autoRemove);
return rooms[name];
}
}
public static Room[] AllRooms() {
return rooms.Values.ToArray();
}
public static void DisableAllChatOverrides() {
lock (RoomsListLock) {
foreach (var room in rooms) {
room.Value.AllowChatOverride = false;
}
}
}
public NetworkPacket RespondJoinRoom() {
NetworkObject obj = new();
NetworkArray roomInfo = new();
roomInfo.Add(Id);
roomInfo.Add(Name); // Room Name
roomInfo.Add(Group); // Group Name
roomInfo.Add(true); // is game
roomInfo.Add(false); // is hidden
roomInfo.Add(false); // is password protected
roomInfo.Add((short)clients.Count); // player count
roomInfo.Add((short)4096); // max player count
roomInfo.Add(GetRoomVars()); // variables (plus added data)
roomInfo.Add((short)0); // spectator count
roomInfo.Add((short)0); // max spectator count
NetworkArray userList = new();
foreach (Client player in clients) {
if (player.PlayerData.Uid != "")
userList.Add(player.PlayerData.GetNetworkData(player.ClientID, out _));
}
obj.Add("r", roomInfo);
obj.Add("ul", userList);
NetworkPacket packet = NetworkObject.WrapObject(0, 4, obj).Serialize();
packet.Compress();
return packet;
}
public NetworkPacket SubscribeRoom() {
NetworkObject obj = new();
NetworkArray list = new();
NetworkArray r1 = new();
r1.Add(Id);
r1.Add(Name); // Room Name
r1.Add(Group); // Group Name
r1.Add(true);
r1.Add(false);
r1.Add(false);
r1.Add((short)clients.Count); // player count
r1.Add((short)4096); // max player count
r1.Add(GetRoomVars());
r1.Add((short)0);
r1.Add((short)0);
list.Add(r1);
obj.Add("rl", list);
obj.Add("g", Group);
return NetworkObject.WrapObject(0, 15, obj).Serialize();
}
internal virtual NetworkArray GetRoomVars() { return RoomVariables; }
}

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using System.Diagnostics;
namespace sodoffmmo.Core;
public static class Runtime {
static Runtime() {
var currentProcess = Process.GetCurrentProcess();
lastSystemTime = (long)(DateTime.Now - currentProcess.StartTime).TotalMilliseconds;
currentProcess.Dispose();
stopwatch = new Stopwatch(); stopwatch.Start();
}
private static long lastSystemTime;
private static Stopwatch stopwatch;
public static long CurrentRuntime {
get {
return stopwatch.ElapsedMilliseconds + lastSystemTime;
}
}
}

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using sodoffmmo.Data;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace sodoffmmo.Core
{
public class SWRacingRoom : Room
{
class SWPlayerState
{
public int Index;
public Vector3 PosTransform = new();
public string Token = "";
public bool IsHost;
public bool IsReady;
public bool SceneLoaded;
public bool CountdownFinished;
public int ColorIndex;
public string VehicleResName = "";
public int CurrentLap;
public float FinishedTime = -1f;
public bool IsTrackPrebuilt;
public int TrackIdx;
public string TrackStatus = "ZR";
}
public SWRacingRoom() : base(null, "ShipWreckMPRoom", true)
{
}
public bool CountdownStarted { get; set; } = false;
public bool RaceOngoing { get; set; } = false;
public bool BuddiesOnly { get; set; } = false;
Dictionary<Client, SWPlayerState> Players = new();
Client? host = null;
int nextIndex = 1;
public void AddPlayer(Client client)
{
lock (roomLock)
{
var state = new SWPlayerState { Index = nextIndex++ };
if(host is null)
{
host = client;
state.IsHost = true;
}
Players[client] = state;
}
}
public int GetIndex(Client client)
{
lock (roomLock)
{
var state = Players[client];
return state.Index;
}
}
public int GetReadyCount()
{
lock (roomLock)
{
int readyCount = 0;
foreach(var (client, s) in Players)
{
if (s.IsReady)
readyCount++;
}
return readyCount;
}
}
public IEnumerable<int> GetPlayersWithinRadius(Vector3 blast, float hitRadius, Client? excluding)
{
lock (roomLock)
{
float targetRadiusSquared = hitRadius * hitRadius;
List<int> targetedPlayers = [];
foreach(var player in Players)
{
if (player.Key.ClientID == excluding?.ClientID) continue;
if (Vector3.DistanceSquared(player.Value.PosTransform, blast) < targetRadiusSquared)
targetedPlayers.Add(player.Value.Index);
}
return targetedPlayers;
}
}
public void SetPlayerPosition(Client client, float X, float Y, float Z)
{
lock (roomLock)
{
var state = Players[client];
state.PosTransform.X = X;
state.PosTransform.Y = Y;
state.PosTransform.Z = Z;
}
}
public void SetReady(Client client, bool ready)
{
lock (roomLock)
{
var state = Players[client];
state.IsReady = ready;
}
}
public void SetTrack(Client client, int trackId)
{
lock (roomLock)
{
var state = Players[client];
state.TrackIdx = trackId;
}
}
public void SetTrackStatus(Client client, string statusCode)
{
lock (roomLock)
{
var state = Players[client];
state.TrackStatus = statusCode;
}
}
public void SetIsPrebuiltTrack(Client client, bool isPrebuiltTrack)
{
lock (roomLock)
{
var state = Players[client];
state.IsTrackPrebuilt = isPrebuiltTrack;
}
}
public void SetBoat(Client client, string boatRes, int colorIndex = 0)
{
lock (roomLock)
{
var state = Players[client];
state.VehicleResName = boatRes;
state.ColorIndex = colorIndex;
}
}
public void SetToken(Client client, string token)
{
lock (roomLock)
{
var state = Players[client];
state.Token = token;
}
}
public bool SetSceneLoaded(Client client)
{
lock (roomLock)
{
Players[client].SceneLoaded = true;
foreach (var (_, s) in Players)
if (!s.SceneLoaded) return false;
return true;
}
}
public bool SetCountdownFinished(Client client)
{
lock (roomLock)
{
Players[client].CountdownFinished = true;
foreach (var (_, s) in Players)
if (!s.CountdownFinished) return false;
return true;
}
}
public void SetPlayerLap(Client client, int lap)
{
lock (roomLock)
{
var state = Players[client];
state.CurrentLap = lap;
}
}
public void SetFinishedTime(Client client, float time)
{
lock (roomLock)
{
var state = Players[client];
state.FinishedTime = time;
}
}
public NetworkPacket GetAMPacket()
{
List<string> info = [ "AM" ];
foreach(var (client, s) in Players)
{
info.Add(s.IsHost ? "ZJ" : "");
info.Add(client.PlayerData.UNToken);
info.Add(s.Index.ToString());
info.Add(s.ColorIndex.ToString());
info.Add(s.VehicleResName);
info.Add(s.IsReady ? "AN" : "");
info.Add(s.IsTrackPrebuilt ? "ZP" : "ZQ");
info.Add(s.TrackIdx.ToString());
info.Add(s.TrackStatus);
}
string joined = string.Join("|", info);
return Utils.ArrNetworkPacket(["AM", joined], "", Id);
}
System.Timers.Timer? countdownTimer;
int lobbyCounter;
public void TryStartLobbyCountdown()
{
Console.WriteLine($"Attempted To Start SWL Lobby Countdown On SWL {Id}. Player Count - {Players.Count}");
lock (roomLock)
{
if (Players.Count <= 1) return; // this is multiplayers, don't just start a singleplayer time trial lmao
if (CountdownStarted || GetReadyCount() < Players.Count) return;
string joined = string.Join("|", "AB", Players.Count.ToString(), "3");
Send(Utils.ArrNetworkPacket([joined], "", Id));
CountdownStarted = true;
Console.WriteLine($"Countdown Started On SWL {Id}");
}
lobbyCounter = 3;
countdownTimer = new(1000) { AutoReset = true };
countdownTimer.Elapsed += TickLobbyCountdown;
countdownTimer.Enabled = true;
}
private void TickLobbyCountdown(object? sender, System.Timers.ElapsedEventArgs e)
{
Console.WriteLine($"Lobby Countdown Tick TS - {DateTime.Now}");
if(--lobbyCounter <= 0)
{
countdownTimer!.Stop();
string joined = string.Join("|", "ZH", lobbyCounter.ToString());
Send(Utils.ArrNetworkPacket([joined], "", Id));
RaceOngoing = true;
}
}
}
}

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using sodoffmmo.Data;
namespace sodoffmmo.Core;
public class SpecialRoom : Room {
public double[] ambassadorGauges = new double[3]; // There is always a maximum of 3.
System.Timers.Timer? ambassadorTimer;
public static void CreateRooms() {
foreach (var room in Configuration.ServerConfiguration.RoomAlerts) {
foreach (var alert in room.Value) {
AlertInfo alertInfo = new AlertInfo(
alert[0], // type
float.Parse(alert[1], System.Globalization.CultureInfo.InvariantCulture.NumberFormat), // duration
Int32.Parse(alert[2]), Int32.Parse(alert[3]), // start min - max for random start time
Int32.Parse(alert[4]), Int32.Parse(alert[5]) // extra parameters for specific alarm types
);
Console.WriteLine($"Setup alert {alertInfo} for {room.Key}");
(rooms.GetValueOrDefault(room.Key) as SpecialRoom ?? new SpecialRoom(room.Key)).AddAlert(alertInfo);
}
}
foreach (var room in Configuration.ServerConfiguration.AmbassadorRooms) {
Console.WriteLine($"Setup Ambassador for {room}");
(rooms.GetValueOrDefault(room) as SpecialRoom ?? new SpecialRoom(room)).InitAmbassador();
}
}
public SpecialRoom(string name) : base(name) {}
public void InitAmbassador() {
for (int i=0;i<3;i++) ambassadorGauges[i] = Configuration.ServerConfiguration.AmbassadorGaugeStart;
ambassadorTimer = new(Configuration.ServerConfiguration.AmbassadorGaugeDecayRate * 1000) {
AutoReset = true,
Enabled = true
};
ambassadorTimer.Elapsed += (sender, e) => {
if (!Configuration.ServerConfiguration.AmbassadorGaugeDecayOnlyWhenInRoom || ClientsCount > 0) {
for (int i=0;i<3;i++) ambassadorGauges[i] = Math.Max(0, ambassadorGauges[i]-1);
Send(Utils.VlNetworkPacket(GetRoomVars(), Id));
}
};
}
internal override NetworkArray GetRoomVars() {
NetworkArray vars = new();
vars.Add(NetworkArray.VlElement("COUNT", (int)Math.Round(ambassadorGauges[0]), isPersistent: true));
vars.Add(NetworkArray.VlElement("COUNT2", (int)Math.Round(ambassadorGauges[1]), isPersistent: true));
vars.Add(NetworkArray.VlElement("COUNT3", (int)Math.Round(ambassadorGauges[2]), isPersistent: true));
for (int i=0;i<RoomVariables.Length;i++) vars.Add(RoomVariables[i]);
return vars;
}
private int alertId = -1;
private Random random = new();
List<AlertInfo> alerts = new();
public void AddAlert(AlertInfo alert) {
alerts.Add(alert);
ResetAlertTimer(alert);
}
public void SendAllAlerts(Client client) {
return; // Disables joining ongoing alerts (since it doesn't work properly).
foreach (AlertInfo alert in alerts) {
if (alert.IsRunning()) StartAlert(alert, client);
}
}
private void StartAlert(AlertInfo alert, Client? specificClient = null) {
NetworkArray NewRoomVariables = new();
NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_START, alertId++, isPersistent: true));
NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_TYPE, alert.type, isPersistent: true));
double duration = (alert.endTime - DateTime.Now).TotalSeconds;
NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_LENGTH, alert.type == "1" ? alert.redAlertDuration : duration, isPersistent: true));
if (alert.type == "1") {
NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_TIMEOUT, duration, isPersistent: true));
} else if (alert.type == "3") {
alert.songId = random.Next(0, alert.songs);
NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_SONG, (double)alert.songId, isPersistent: true));
}
NetworkPacket packet = Utils.VlNetworkPacket(NewRoomVariables, Id);
if (specificClient is null) {
RoomVariables = NewRoomVariables;
Send(packet);
RoomVariables = new();
Console.WriteLine("Started event " +alert + " in room " + Name);
} else {
specificClient.Send(packet);
Console.WriteLine("Added " + specificClient.PlayerData.DiplayName + " to event " + alert + " with " + duration + " seconds remaining");
}
}
void ResetAlertTimer(AlertInfo alert) {
System.Timers.Timer? timer = alert.timer;
if (timer != null) {
timer.Stop();
timer.Close();
}
DateTime startTime = DateTime.Now.AddMilliseconds(random.Next(alert.minTime * 1000, alert.maxTime * 1000));
DateTime endTime = startTime.AddSeconds(alert.duration);
for (int i = 0; i < alerts.IndexOf(alert); i++) {
// Prevent overlap between two events.
if (alerts[i].Overlaps(endTime)) {
startTime = alerts[i].endTime.AddSeconds(5);
endTime = startTime.AddSeconds(alert.duration);
}
}
timer = new System.Timers.Timer((startTime - DateTime.Now).TotalMilliseconds);
timer.AutoReset = false;
timer.Enabled = true;
timer.Elapsed += (sender, e) => StartAlert(alert);
timer.Elapsed += (sender, e) => ResetAlertTimer(alert);
alert.timer = timer;
Console.WriteLine("Event " + alert + " in " + Name + " scheduled for " + startTime.ToString("MM/dd/yyyy HH:mm:ss tt") + " (in " + (startTime - DateTime.Now).TotalSeconds + " seconds)");
alert.startTime = startTime;
alert.endTime = endTime;
}
private const string REDALERT_START = "RA_S";
private const string REDALERT_TYPE = "RA_A";
private const string REDALERT_LENGTH = "RA_L";
private const string REDALERT_TIMEOUT = "RA_T";
private const string REDALERT_SONG = "RA_SO";
public class AlertInfo {
public readonly string type;
public readonly double duration;
public readonly int minTime;
public readonly int maxTime;
public readonly int redAlertDuration;
public readonly int songs;
public int songId;
public DateTime startTime {
get {
return newStartTime;
}
set {
oldStartTime = newStartTime;
newStartTime = value;
}
}
public DateTime endTime {
get {
return newEndTime;
}
set {
oldEndTime = newEndTime;
newEndTime = value;
}
}
private DateTime newStartTime;
private DateTime newEndTime;
private DateTime oldStartTime;
private DateTime oldEndTime;
public System.Timers.Timer? timer = null;
public AlertInfo(string type, double duration = 20.0, int minTime = 30, int maxTime = 240, int redAlertDuration = 60, int songs = 16) {
this.type = type;
this.duration = duration;
this.minTime = minTime;
this.maxTime = maxTime;
this.redAlertDuration = redAlertDuration;
this.songs = songs;
}
public bool Overlaps(DateTime time) {
return (time >= oldStartTime && time <= oldEndTime);
}
public bool IsRunning() {
return Overlaps(DateTime.Now);
}
public override string ToString() {
return type switch {
"1" => "RedAlert",
"2" => "DiscoAlert",
"3" => "DanceOff",
_ => type
};
}
}
}

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namespace sodoffmmo.Core;
public enum UserBanType
{
NotBanned = 0,
IndefiniteOpenChatBan = 1,
TemporaryOpenChatBan = 2,
IndefiniteAccountBan = 3,
TemporaryAccountBan = 4
}

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using sodoffmmo.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace sodoffmmo.Core;
internal static class Utils {
public static NetworkPacket VlNetworkPacket(NetworkArray vl, int roomID) {
NetworkObject obj = new();
obj.Add("r", roomID);
obj.Add("vl", vl);
return NetworkObject.WrapObject(0, 11, obj).Serialize();
}
public static NetworkPacket VlNetworkPacket(string a, string b, int roomID) {
NetworkArray vl = new();
vl.Add(NetworkArray.VlElement(a, b));
return VlNetworkPacket(vl, roomID);
}
public static NetworkPacket ArrNetworkPacket(string[] data, string c = "", int? roomID = null) {
NetworkObject cmd = new();
NetworkObject obj = new();
obj.Add("arr", data);
cmd.Add("c", c);
cmd.Add("p", obj);
NetworkObject ret = NetworkObject.WrapObject(1, 13, cmd);
if (roomID != null)
ret.Add("r", (int)roomID);
return ret.Serialize();
}
public static T DeserializeXml<T>(string xmlString) {
var serializer = new XmlSerializer(typeof(T));
using (var reader = new StringReader(xmlString))
return (T)serializer.Deserialize(reader);
}
public static NetworkPacket BuildChatMessage(string uid, string message, string displayName) {
NetworkObject cmd = new();
NetworkObject data = new();
data.Add("arr", new string[] { "CMR", "-1", uid, "1", message, "", "1", displayName });
cmd.Add("c", "CMR");
cmd.Add("p", data);
return NetworkObject.WrapObject(1, 13, cmd).Serialize();
}
public static NetworkPacket BuildServerSideMessage(string message, string displayName) {
return BuildChatMessage("-1", message, displayName);
}
}

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using System.Globalization;
using sodoffmmo.Data;
using System.Timers;
namespace sodoffmmo.Core;
class WorldEvent {
enum State {
Active,
End,
NotActive
}
private static WorldEvent? _instance = null;
private static object EventLock = new object();
private Random random = new Random();
private System.Timers.Timer? timer = null;
public static WorldEvent Get() {
lock(EventLock) {
if (_instance == null) {
_instance = new WorldEvent();
}
return _instance;
}
}
private WorldEvent() {
startTime = DateTime.UtcNow.AddMinutes(-60);
startTimeString = startTime.ToString("MM/dd/yyyy HH:mm:ss");
room = Room.GetOrAdd("HubTrainingDO");
uid = "sodoff";
state = State.End;
ScheduleEvent(Configuration.ServerConfiguration.FirstEventTimer); // WE_ != WEN_
}
// controlled (init/reset) by Reset()
private Room room;
private string uid;
private Client? operatorAI;
private State state;
private DateTime startTime;
private DateTime endTime;
private DateTime nextStartTime;
private DateTime AITime;
private bool endTimeIsSet;
private string startTimeString;
private string nextStartTimeString;
// controlled (init/reset) by InitEvent()
private Dictionary<string, float> health = new();
private Dictionary<string, string> players = new();
private string lastResults = "";
// reset event - set new id, start time, end time, etc
private void Reset(DateTime newStartTime) {
lock (EventLock) {
uid = Path.GetRandomFileName().Substring(0, 8); // this is used as RandomSeed for random select ship variant
operatorAI = null;
state = State.NotActive;
startTime = newStartTime;
startTimeString = startTime.ToString("MM/dd/yyyy HH:mm:ss");
AITime = startTime.AddMinutes(-1);
UpdateEndTime(600 + 90);
endTimeIsSet = false;
nextStartTime = startTime;
nextStartTimeString = startTimeString;
Console.WriteLine($"Event {uid} start time: {startTimeString}");
}
}
// set / update event end time in results of Reset() or SetTimeSpan()
private void UpdateEndTime(double timeout) {
endTime = startTime.AddSeconds(timeout);
Console.WriteLine($"Event {uid} end time: {endTime}");
SetTimer((endTime - DateTime.UtcNow).TotalSeconds, PreEndEvent);
}
// schedule next event and set timer to call PreInit
private void ScheduleEvent(float minutes = 0) {
if (minutes > 2)
nextStartTime = DateTime.UtcNow.AddMinutes(minutes);
else
nextStartTime = startTime.AddMinutes(Configuration.ServerConfiguration.EventTimer);
nextStartTimeString = nextStartTime.ToString("MM/dd/yyyy HH:mm:ss");
double timeout = (nextStartTime - DateTime.UtcNow).TotalSeconds - 120;
if (timeout > 0)
SetTimer((nextStartTime - DateTime.UtcNow).TotalSeconds - 120, PreInit);
else
Console.WriteLine($"Events disabled");
}
// reset event and set timer to call PreEndEvent, send new WE_ info
private void PreInit(Object? source, ElapsedEventArgs e) {
Reset(nextStartTime); // WE_ == WEN_
AnnounceEvent();
}
// check init state and init event (set AI, reset health, score) if need in response to client (shot, etc) request
private void InitEvent() {
lock (EventLock) {
if (AITime < DateTime.UtcNow && state != State.End) {
var clients = room.Clients.ToList();
operatorAI = clients[random.Next(0, clients.Count)];
AITime = DateTime.UtcNow.AddSeconds(3.5);
if (state == State.NotActive) {
// clear here because after Reset() we can get late packages about previous events
health = new();
players = new();
lastResults = "";
state = State.Active;
}
operatorAI.Send(Utils.VlNetworkPacket("WE__AI", operatorAI.PlayerData.Uid, room.Id));
Console.WriteLine($"Event {uid} AI operator: {operatorAI.PlayerData.Uid}");
}
}
}
private void PreEndEvent(Object? source, ElapsedEventArgs e) {
Console.WriteLine($"Event {uid} force end from timer");
EndEvent(true);
}
private bool EndEvent(bool force = false) {
bool results = false;
string targets = "";
if (health.Count > 0) {
results = true;
foreach (var x in health) {
results = results && (x.Value == 0.0f);
targets += x.Key + ":" + x.Value.ToString("0.0#####", CultureInfo.GetCultureInfo("en-US")) + ",";
}
}
if (results || force) {
lock (EventLock) {
if (state == State.End || (state == State.NotActive && !force))
return true;
state = State.End;
}
string scores = "";
foreach (var x in players) {
scores += x.Key + "/" + x.Value + ",";
}
lastResults = $"{uid};{results};{scores};{targets}";
Console.WriteLine($"Event {uid} end: {results} {targets} {scores}");
SetTimer(2, PostEndEvent1); // looks like client don't like get _End before WEH_ with 0.0 ... so wait to send _End
return true;
}
return false;
}
// send reward info
private void PostEndEvent1(Object? source, ElapsedEventArgs e) {
NetworkArray arr = new();
arr.Add(NetworkArray.VlElement("WE_" + Configuration.ServerConfiguration.EventName + "_End", lastResults));
arr.Add(NetworkArray.VlElement("WE_" + Configuration.ServerConfiguration.EventName, NetworkArray.NULL));
arr.Add(NetworkArray.VlElement("WE__AI", NetworkArray.NULL));
foreach (var t in health) {
arr.Add(NetworkArray.VlElement("WEH_" + t.Key, NetworkArray.NULL));
arr.Add(NetworkArray.VlElement("WEF_" + t.Key, NetworkArray.NULL));
}
room.Send(Utils.VlNetworkPacket(arr, room.Id));
Console.WriteLine($"Event {uid} sent _End");
SetTimer(60, PostEndEvent2);
}
// schedule next event, set timer to call PreInit() and send new WEN_ info
private void PostEndEvent2(Object? source, ElapsedEventArgs e) {
ScheduleEvent(); // WE_ != WEN_
AnnounceEvent(false, true); // send only WEN_ (WE_ should stay unchanged ... as WE_..._End)
}
// set server side timer for word event state changes
private void SetTimer(double timeout, System.Timers.ElapsedEventHandler callback) {
if (timer != null) {
timer.Stop();
timer.Close();
}
timer = new System.Timers.Timer(timeout * 1000);
timer.AutoReset = false;
timer.Enabled = true;
timer.Elapsed += callback;
Console.WriteLine($"Event timer {callback.Method.Name} set to {timeout} s");
}
// send event info
private void AnnounceEvent(bool WE = true, bool WEN = true) {
Console.WriteLine($"Event {uid} send event notification (WE_ = {(WE ? startTimeString : WE)} WEN_ = {(WEN ? nextStartTimeString : WEN)}, room = {room.Id}) to all clients");
NetworkPacket packet = Utils.VlNetworkPacket(EventInfoArray(WE, WEN), room.Id);
foreach (var r in Room.AllRooms()) {
r.Send(packet);
}
}
public string EventInfo() {
return startTimeString + "," + uid + ", false, HubTrainingDO";
}
public NetworkArray EventInfoArray(bool WE = true, bool WEN = true) {
NetworkArray vl = new();
if (WE) {
vl.Add(NetworkArray.VlElement("WE_" + Configuration.ServerConfiguration.EventName, EventInfo(), isPersistent:true));
}
if (WEN) {
vl.Add(NetworkArray.VlElement("WEN_" + Configuration.ServerConfiguration.EventName, nextStartTimeString, isPersistent:true));
}
return vl;
}
public string GetUid() => uid;
public Room GetRoom() => room;
public float UpdateHealth(string targetUid, float updateVal) {
InitEvent();
lock (EventLock) {
if (state != State.Active) {
Console.WriteLine($"Event {uid} reject UpdateHealth for {targetUid} with event state {state}");
return -1.0f; // do not send WEH_ when event is not active
}
}
if (!health.ContainsKey(targetUid))
health.Add(targetUid, 1.0f);
health[targetUid] -= updateVal;
if (health[targetUid] < 0.0001f) {
health[targetUid] = 0.0f;
EndEvent();
}
if (endTime < DateTime.UtcNow) {
Console.WriteLine($"Event {uid} force end from UpdateHealth");
EndEvent(true);
}
return health[targetUid];
}
public void SetTimeSpan(Client client, float seconds) {
if (state != State.Active) {
return;
}
if (client == operatorAI || !endTimeIsSet) {
Console.WriteLine($"Event {uid} set TimeSpan: {seconds} from operator: {client == operatorAI}");
UpdateEndTime(seconds);
endTimeIsSet = true;
}
}
public void UpdateScore(string client, string value) {
if (!players.ContainsKey(client)) {
players.Add(client, value);
} else {
players[client] = value;
}
}
public void UpdateAI(Client client) {
if (client == operatorAI)
AITime = DateTime.UtcNow.AddSeconds(7);
}
public float GetHealth(string targetUid) => health[targetUid];
public bool IsActive() => (state == State.Active);
public string GetLastResults() => lastResults;
}

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namespace sodoffmmo.Data;
internal static class DataDecoder {
internal static DataWrapper DecodeNull(NetworkData data) => new DataWrapper(NetworkDataType.Null, null!);
internal static DataWrapper DecodeBool(NetworkData data) => new DataWrapper(NetworkDataType.Bool, data.ReadBool());
internal static DataWrapper DecodeByte(NetworkData data) => new DataWrapper(NetworkDataType.Byte, data.ReadByte());
internal static DataWrapper DecodeShort(NetworkData data) => new DataWrapper(NetworkDataType.Short, data.ReadShort());
internal static DataWrapper DecodeInt(NetworkData data) => new DataWrapper(NetworkDataType.Int, data.ReadInt());
internal static DataWrapper DecodeLong(NetworkData data) => new DataWrapper(NetworkDataType.Long, data.ReadLong());
internal static DataWrapper DecodeFloat(NetworkData data) => new DataWrapper(NetworkDataType.Float, data.ReadFloat());
internal static DataWrapper DecodeDouble(NetworkData data) => new DataWrapper(NetworkDataType.Double, data.ReadDouble());
internal static DataWrapper DecodeString(NetworkData data) => new DataWrapper(NetworkDataType.String, data.ReadString());
internal static DataWrapper DecodeByteArray(NetworkData data) {
int count = data.ReadInt();
return new DataWrapper(NetworkDataType.ByteArray, data.ReadChunk(count));
}
internal static DataWrapper DecodeBoolArray(NetworkData data)
=> new DataWrapper(NetworkDataType.BoolArray, DecodeTypedArray(data, d => d.ReadBool()));
internal static DataWrapper DecodeShortArray(NetworkData data)
=> new DataWrapper(NetworkDataType.ShortArray, DecodeTypedArray(data, d => d.ReadShort()));
internal static DataWrapper DecodeIntArray(NetworkData data)
=> new DataWrapper(NetworkDataType.IntArray, DecodeTypedArray(data, d => d.ReadInt()));
internal static DataWrapper DecodeLongArray(NetworkData data)
=> new DataWrapper(NetworkDataType.LongArray, DecodeTypedArray(data, d => d.ReadLong()));
internal static DataWrapper DecodeFloatArray(NetworkData data)
=> new DataWrapper(NetworkDataType.FloatArray, DecodeTypedArray(data, d => d.ReadFloat()));
internal static DataWrapper DecodeDoubleArray(NetworkData data)
=> new DataWrapper(NetworkDataType.DoubleArray, DecodeTypedArray(data, d => d.ReadDouble()));
internal static DataWrapper DecodeStringArray(NetworkData data)
=> new DataWrapper(NetworkDataType.IntArray, DecodeTypedArray(data, d => d.ReadString()));
private static T[] DecodeTypedArray<T>(NetworkData data, Func<NetworkData, T> readFunction) {
short length = data.ReadShort();
T[] arr = new T[length];
for (short i = 0; i < length; i++)
arr[i] = readFunction(data);
return arr;
}
}

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namespace sodoffmmo.Data;
internal static class DataEncoder {
internal static byte[] EncodeNull() => new byte[] { 0 };
internal static byte[] EncodeByte(byte value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.Byte);
data.WriteValue(value);
return data.Data;
}
internal static byte[] EncodeBool(bool value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.Bool);
data.WriteValue(value);
return data.Data;
}
internal static byte[] EncodeShort(short value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.Short);
data.WriteValue(value);
return data.Data;
}
internal static byte[] EncodeInt(int value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.Int);
data.WriteValue(value);
return data.Data;
}
internal static byte[] EncodeLong(long value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.Long);
data.WriteValue(value);
return data.Data;
}
internal static byte[] EncodeFloat(float value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.Float);
data.WriteValue(value);
return data.Data;
}
internal static byte[] EncodeDouble(double value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.Double);
data.WriteValue(value);
return data.Data;
}
internal static byte[] EncodeString(string value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.String);
data.WriteValue(value);
return data.Data;
}
internal static byte[] EncodeBoolArray(bool[] value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.BoolArray);
data.WriteValue(Convert.ToInt16(value.Length));
for (int i = 0; i < value.Length; i++)
data.WriteValue(value[i]);
return data.Data;
}
internal static byte[] EncodeByteArray(byte[] value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.ByteArray);
data.WriteValue(Convert.ToInt16(value.Length));
for (int i = 0; i < value.Length; i++)
data.WriteValue(value[i]);
return data.Data;
}
internal static byte[] EncodeShortArray(short[] value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.ShortArray);
data.WriteValue(Convert.ToInt16(value.Length));
for (int i = 0; i < value.Length; i++)
data.WriteValue(value[i]);
return data.Data;
}
internal static byte[] EncodeIntArray(int[] value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.IntArray);
data.WriteValue(Convert.ToInt16(value.Length));
for (int i = 0; i < value.Length; i++)
data.WriteValue(value[i]);
return data.Data;
}
internal static byte[] EncodeLongArray(long[] value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.LongArray);
data.WriteValue(Convert.ToInt16(value.Length));
for (int i = 0; i < value.Length; i++)
data.WriteValue(value[i]);
return data.Data;
}
internal static byte[] EncodeFloatArray(float[] value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.FloatArray);
data.WriteValue(Convert.ToInt16(value.Length));
for (int i = 0; i < value.Length; i++)
data.WriteValue(value[i]);
return data.Data;
}
internal static byte[] EncodeDoubleArray(double[] value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.DoubleArray);
data.WriteValue(Convert.ToInt16(value.Length));
for (int i = 0; i < value.Length; i++)
data.WriteValue(value[i]);
return data.Data;
}
internal static byte[] EncodeStringArray(string[] value) {
NetworkData data = new();
data.WriteValue((byte)NetworkDataType.StringArray);
data.WriteValue(Convert.ToInt16(value.Length));
for (int i = 0; i < value.Length; i++)
data.WriteValue(value[i]);
return data.Data;
}
}

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namespace sodoffmmo.Data;
public class DataWrapper {
public int Type { get; private set; }
public object Data { get; private set; }
public DataWrapper(NetworkDataType type, object data) {
this.Type = (int)type;
this.Data = data;
}
}

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namespace sodoffmmo.Data;
public class NetworkArray {
List<DataWrapper> arrData = new();
public DataWrapper this[int i] {
get { return arrData[i]; }
}
public int Length {
get { return arrData.Count; }
}
public void Add(bool value) => AddObject(NetworkDataType.Bool, value);
public void Add(byte value) => AddObject(NetworkDataType.Byte, value);
public void Add(short value) => AddObject(NetworkDataType.Short, value);
public void Add(int value) => AddObject(NetworkDataType.Int, value);
public void Add(long value) => AddObject(NetworkDataType.Long, value);
public void Add(float value) => AddObject(NetworkDataType.Float, value);
public void Add(double value) => AddObject(NetworkDataType.Double, value);
public void Add(string value) => AddObject(NetworkDataType.String, value);
public void Add(bool[] value) => AddObject(NetworkDataType.BoolArray, value);
public void Add(NetworkData value) => AddObject(NetworkDataType.ByteArray, value.Data);
public void Add(short[] value) => AddObject(NetworkDataType.ShortArray, value);
public void Add(int[] value) => AddObject(NetworkDataType.IntArray, value);
public void Add(long[] value) => AddObject(NetworkDataType.LongArray, value);
public void Add(float[] value) => AddObject(NetworkDataType.FloatArray, value);
public void Add(double[] value) => AddObject(NetworkDataType.DoubleArray, value);
public void Add(string[] value) => AddObject(NetworkDataType.StringArray, value);
public void Add(NetworkArray value) => AddObject(NetworkDataType.NetworkArray, value);
public void Add(NetworkObject value) => AddObject(NetworkDataType.NetworkObject, value);
public void Add(DataWrapper dataWrapper) => arrData.Add(dataWrapper);
private void AddObject(NetworkDataType dataType, object obj) => Add(new DataWrapper(dataType, obj));
public T GetValue<T>(int index) {
if (index >= arrData.Count)
throw new IndexOutOfRangeException();
return (T)arrData[index].Data;
}
public bool GetBool(int index) => GetValue<bool>(index);
public byte GetByte(int index) => GetValue<byte>(index);
public short GetShort(int index) => GetValue<short>(index);
public int GetInt(int index) => GetValue<int>(index);
public long GetLong(int index) => GetValue<long>(index);
public float GetFloat(int index) => GetValue<float>(index);
public double GetDouble(int index) => GetValue<double>(index);
public string GetUtfString(int index) => GetValue<string>(index);
public bool[] GetBoolArray(int index) => GetValue<bool[]>(index);
public NetworkData GetNetworkData(int index) => GetValue<NetworkData>(index);
public short[] GetShortArray(int index) => GetValue<short[]>(index);
public int[] GetIntArray(int index) => GetValue<int[]>(index);
public long[] GetLongArray(int index) => GetValue<long[]>(index);
public float[] GetFloatArray(int index) => GetValue<float[]>(index);
public double[] GetDoubleArray(int index) => GetValue<double[]>(index);
public string[] GetStringArray(int index) => GetValue<string[]>(index);
public NetworkArray GetNetworkArray(int index) => GetValue<NetworkArray>(index);
public NetworkObject GetNetworkObject(int index) => GetValue<NetworkObject>(index);
public bool Contains(object obj) {
if (obj is NetworkObject || obj is NetworkArray)
throw new Exception("Unsupported object type");
for (int i = 0; i < arrData.Count; i++) {
if (object.Equals(arrData[i], obj))
return true;
}
return false;
}
public class NullClass {};
public static NullClass NULL = new ();
public void AddWithType<T>(T value) {
if (typeof(T) == typeof(NullClass))
AddWithTypeObject(NetworkDataType.Null, 0, null);
else if (typeof(T) == typeof(bool))
AddWithTypeObject(NetworkDataType.Bool, 1, value);
else if (typeof(T) == typeof(int))
AddWithTypeObject(NetworkDataType.Int, 2, value);
else if (typeof(T) == typeof(double))
AddWithTypeObject(NetworkDataType.Double, 3, value);
else if (typeof(T) == typeof(float))
AddWithTypeObject(NetworkDataType.Float, 3, value);
else if (typeof(T) == typeof(string))
AddWithTypeObject(NetworkDataType.String, 4, value);
else
throw new Exception("Unsupported type");
}
private void AddWithTypeObject(NetworkDataType dataType, byte typeId, object? obj) {
Add(new DataWrapper(NetworkDataType.Byte, typeId));
Add(new DataWrapper(dataType, obj));
}
public static NetworkArray Param<T>(string name, T value) {
NetworkArray arr = new();
arr.Add(name);
arr.AddWithType(value);
return arr;
}
public static NetworkArray VlElement<T>(string name, T value, bool isPrivate = false, bool isPersistent = false) {
NetworkArray arr = new();
arr.Add(name);
arr.AddWithType(value);
arr.Add(isPrivate);
arr.Add(isPersistent);
return arr;
}
}

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using System.Text;
namespace sodoffmmo.Data;
public class NetworkData {
byte[] data;
int offset = 0;
public byte[] Data {
get { return data; }
}
public NetworkData() {
data = new byte[0];
}
public NetworkData(byte[] data) {
this.data = data;
}
public int RemainingLength {
get {
return data.Length - offset;
}
}
public void Seek(int offset) {
int newOffset = this.offset + offset;
if (newOffset >= 0 && newOffset < data.Length)
this.offset = newOffset;
}
public byte[] ReverseOrder(byte[] data) {
if (!BitConverter.IsLittleEndian) return data;
Array.Reverse(data);
return data;
}
public byte ReadByte() {
return data[offset++];
}
public byte[] ReadChunk(int count) {
byte[] chunk = new byte[count];
Buffer.BlockCopy(data, offset, chunk, 0, count);
offset += count;
return chunk;
}
public short ReadShort() {
byte[] arr = ReverseOrder(ReadChunk(2));
return BitConverter.ToInt16(arr);
}
public ushort ReadUShort() {
byte[] arr = ReverseOrder(ReadChunk(2));
return BitConverter.ToUInt16(arr);
}
public bool ReadBool() => data[offset++] == 1;
public int ReadInt() {
byte[] arr = ReverseOrder(ReadChunk(4));
return BitConverter.ToInt32(arr);
}
public long ReadLong() {
byte[] arr = ReverseOrder(ReadChunk(8));
return BitConverter.ToInt64(arr);
}
public float ReadFloat() {
byte[] arr = ReverseOrder(ReadChunk(4));
return BitConverter.ToSingle(arr);
}
public double ReadDouble() {
byte[] arr = ReverseOrder(ReadChunk(8));
return BitConverter.ToDouble(arr);
}
public string ReadString() {
ushort count = ReadUShort();
string str = Encoding.UTF8.GetString(data, offset, count);
offset += count;
return str;
}
public void WriteChunk(byte[] chunk, int offset, int count) {
byte[] newData = new byte[data.Length + count];
Buffer.BlockCopy(data, 0, newData, 0, data.Length);
Buffer.BlockCopy(chunk, offset, newData, data.Length, count);
data = newData;
}
public void WriteChunk(byte[] chunk) => WriteChunk(chunk, 0, chunk.Length);
public void WriteValue(byte b) => WriteChunk(new byte[] { b });
public void WriteValue(bool b) => WriteChunk(new byte[] { (byte)((!b) ? 0 : 1) });
public void WriteValue(int i) => WriteChunk(ReverseOrder(BitConverter.GetBytes(i)));
public void WriteValue(short s) => WriteChunk(ReverseOrder(BitConverter.GetBytes(s)));
public void WriteValue(ushort us) => WriteChunk(ReverseOrder(BitConverter.GetBytes(us)));
public void WriteValue(long l) => WriteChunk(ReverseOrder(BitConverter.GetBytes(l)));
public void WriteValue(float f) => WriteChunk(ReverseOrder(BitConverter.GetBytes(f)));
public void WriteValue(double d) => WriteChunk(ReverseOrder(BitConverter.GetBytes(d)));
public void WriteValue(string str) {
WriteValue(GetUTFStringLength(str));
WriteChunk(Encoding.UTF8.GetBytes(str));
}
private ushort GetUTFStringLength(string str) {
ushort length = 0;
foreach (int c in str) {
if (c > 0 && c < 128)
++length;
else if (c > 2047)
length += 3;
else
length += 2;
}
if (length > 32768)
throw new Exception("String is too long");
return length;
}
}

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namespace sodoffmmo.Data;
public enum NetworkDataType {
Null,
Bool,
Byte,
Short,
Int,
Long,
Float,
Double,
String,
BoolArray,
ByteArray,
ShortArray,
IntArray,
LongArray,
FloatArray,
DoubleArray,
StringArray,
NetworkArray,
NetworkObject,
}

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namespace sodoffmmo.Data;
public class NetworkObject {
Dictionary<string, DataWrapper> fields = new();
public NetworkObject() {}
public NetworkObject(NetworkData data) {
Deserialize(data);
}
public NetworkObject(byte[] data) : this(new NetworkData(data)) { }
public void Add(string label, DataWrapper wrapper) => fields[label] = wrapper;
public void Add(string label, byte value) => fields[label] = new DataWrapper(NetworkDataType.Byte, value);
public void Add(string label, bool value) => fields[label] = new DataWrapper(NetworkDataType.Bool, value);
public void Add(string label, short value) => fields[label] = new DataWrapper(NetworkDataType.Short, value);
public void Add(string label, int value) => fields[label] = new DataWrapper(NetworkDataType.Int, value);
public void Add(string label, long value) => fields[label] = new DataWrapper(NetworkDataType.Long, value);
public void Add(string label, float value) => fields[label] = new DataWrapper(NetworkDataType.Float, value);
public void Add(string label, double value) => fields[label] = new DataWrapper(NetworkDataType.Double, value);
public void Add(string label, string value) => fields[label] = new DataWrapper(NetworkDataType.String, value);
public void Add(string label, byte[] value) => fields[label] = new DataWrapper(NetworkDataType.ByteArray, value);
public void Add(string label, bool[] value) => fields[label] = new DataWrapper(NetworkDataType.BoolArray, value);
public void Add(string label, short[] value) => fields[label] = new DataWrapper(NetworkDataType.ShortArray, value);
public void Add(string label, int[] value) => fields[label] = new DataWrapper(NetworkDataType.IntArray, value);
public void Add(string label, long[] value) => fields[label] = new DataWrapper(NetworkDataType.LongArray, value);
public void Add(string label, float[] value) => fields[label] = new DataWrapper(NetworkDataType.FloatArray, value);
public void Add(string label, double[] value) => fields[label] = new DataWrapper(NetworkDataType.DoubleArray, value);
public void Add(string label, string[] value) => fields[label] = new DataWrapper(NetworkDataType.StringArray, value);
public void Add(string label, NetworkArray value) => fields[label] = new DataWrapper(NetworkDataType.NetworkArray, value);
public void Add(string label, NetworkObject value) => fields[label] = new DataWrapper(NetworkDataType.NetworkObject, value);
public T Get<T>(string key) {
if (!fields.ContainsKey(key))
return default;
return (T)fields[key].Data;
}
public NetworkPacket Serialize() => new NetworkPacket(0x80, SerializeObject(this));
private byte[] SerializeObject(NetworkObject obj) {
NetworkData data = new();
data.WriteValue((byte)18);
data.WriteValue(Convert.ToInt16(obj.fields.Count));
foreach (string key in obj.fields.Keys) {
data.WriteValue(key);
data.WriteChunk(EncodeObject(obj.fields[key]));
}
return data.Data;
}
private void Deserialize(NetworkData data) {
if (data.ReadByte() != 0x12)
throw new Exception("Invalid object type");
short count = data.ReadShort();
for (short i = 0; i < count; i++) {
string label = data.ReadString();
DataWrapper obj = DecodeObject(data);
Add(label, obj);
}
}
private byte[] EncodeObject(DataWrapper obj) {
switch ((NetworkDataType)obj.Type) {
case NetworkDataType.Null:
return DataEncoder.EncodeNull();
case NetworkDataType.Bool:
return DataEncoder.EncodeBool((bool)obj.Data);
case NetworkDataType.Byte:
return DataEncoder.EncodeByte((byte)obj.Data);
case NetworkDataType.Short:
return DataEncoder.EncodeShort((short)obj.Data);
case NetworkDataType.Int:
return DataEncoder.EncodeInt((int)obj.Data);
case NetworkDataType.Long:
return DataEncoder.EncodeLong((long)obj.Data);
case NetworkDataType.Float:
return DataEncoder.EncodeFloat((float)obj.Data);
case NetworkDataType.Double:
return DataEncoder.EncodeDouble((double)obj.Data);
case NetworkDataType.String:
return DataEncoder.EncodeString((string)obj.Data);
case NetworkDataType.BoolArray:
return DataEncoder.EncodeBoolArray((bool[])obj.Data);
case NetworkDataType.ByteArray:
return DataEncoder.EncodeByteArray((byte[])obj.Data);
case NetworkDataType.ShortArray:
return DataEncoder.EncodeShortArray((short[])obj.Data);
case NetworkDataType.IntArray:
return DataEncoder.EncodeIntArray((int[])obj.Data);
case NetworkDataType.LongArray:
return DataEncoder.EncodeLongArray((long[])obj.Data);
case NetworkDataType.FloatArray:
return DataEncoder.EncodeFloatArray((float[])obj.Data);
case NetworkDataType.DoubleArray:
return DataEncoder.EncodeDoubleArray((double[])obj.Data);
case NetworkDataType.StringArray:
return DataEncoder.EncodeStringArray((string[])obj.Data);
case NetworkDataType.NetworkArray:
return EncodeNetworkArray((NetworkArray)obj.Data);
case NetworkDataType.NetworkObject:
return SerializeObject((NetworkObject)obj.Data);
default: throw new Exception("Invalid object");
}
}
private byte[] EncodeNetworkArray(NetworkArray arr) {
NetworkData data = new();
data.WriteValue((byte)17);
data.WriteValue(Convert.ToInt16(arr.Length));
for (int i = 0; i < arr.Length; i++)
data.WriteChunk(EncodeObject(arr[i]));
return data.Data;
}
private DataWrapper DecodeObject(NetworkData data) {
switch ((NetworkDataType)data.ReadByte()) {
case NetworkDataType.Null:
return DataDecoder.DecodeNull(data);
case NetworkDataType.Bool:
return DataDecoder.DecodeBool(data);
case NetworkDataType.Byte:
return DataDecoder.DecodeByte(data);
case NetworkDataType.Short:
return DataDecoder.DecodeShort(data);
case NetworkDataType.Int:
return DataDecoder.DecodeInt(data);
case NetworkDataType.Long:
return DataDecoder.DecodeLong(data);
case NetworkDataType.Float:
return DataDecoder.DecodeFloat(data);
case NetworkDataType.Double:
return DataDecoder.DecodeDouble(data);
case NetworkDataType.String:
return DataDecoder.DecodeString(data);
case NetworkDataType.BoolArray:
return DataDecoder.DecodeBoolArray(data);
case NetworkDataType.ByteArray:
return DataDecoder.DecodeByteArray(data);
case NetworkDataType.ShortArray:
return DataDecoder.DecodeShortArray(data);
case NetworkDataType.IntArray:
return DataDecoder.DecodeIntArray(data);
case NetworkDataType.LongArray:
return DataDecoder.DecodeLongArray(data);
case NetworkDataType.FloatArray:
return DataDecoder.DecodeFloatArray(data);
case NetworkDataType.DoubleArray:
return DataDecoder.DecodeDoubleArray(data);
case NetworkDataType.StringArray:
return DataDecoder.DecodeStringArray(data);
case NetworkDataType.NetworkArray:
return DecodeNetworkArray(data);
case NetworkDataType.NetworkObject:
data.Seek(-1);
return new DataWrapper(NetworkDataType.NetworkObject, new NetworkObject(data));
default: throw new Exception("Invalid object");
}
}
private DataWrapper DecodeNetworkArray(NetworkData data) {
NetworkArray array = new NetworkArray();
short count = data.ReadShort();
for (short i = 0; i < count; i++) {
DataWrapper wrapper = DecodeObject(data);
array.Add(wrapper);
}
return new DataWrapper(NetworkDataType.NetworkArray, array);
}
public static NetworkObject WrapObject(byte c, short a, NetworkObject obj) {
NetworkObject wrapper = new();
wrapper.Add("c", c);
wrapper.Add("a", a);
wrapper.Add("p", obj);
return wrapper;
}
public bool ContainsKey(string label) => fields.ContainsKey(label);
}

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using ComponentAce.Compression.Libs.zlib;
namespace sodoffmmo.Data;
public class NetworkPacket {
byte header;
byte[] data;
bool compressed = false;
public int Length {
get {
return data.Length;
}
}
public byte[] SendData {
get {
NetworkData sendData = new();
sendData.WriteValue(header);
sendData.WriteValue((short)data.Length);
sendData.WriteChunk(data);
return sendData.Data;
}
}
public NetworkPacket() {
data = new byte[0];
}
public NetworkPacket(NetworkData data, bool compressed = false) {
header = 0x80;
if (compressed) {
header = 0xa0;
this.compressed = true;
}
this.data = new byte[data.Data.Length];
Buffer.BlockCopy(data.Data, 0, this.data, 0, data.Data.Length);
}
public NetworkPacket(byte header, byte[] data) {
this.header = header;
this.data = new byte[data.Length];
Buffer.BlockCopy(data, 0, this.data, 0, data.Length);
if (header == 0xa0)
compressed = true;
}
public NetworkObject GetObject() {
if (compressed)
Decompress();
NetworkObject obj = new NetworkObject(data);
return obj;
}
public void Compress() {
if (compressed)
return;
MemoryStream outStream = new();
using (ZOutputStream zstream = new(outStream, 9)) {
zstream.Write(data);
zstream.Flush();
}
data = outStream.ToArray();
header = 0xa0;
}
public void Decompress() {
MemoryStream outStream = new();
using (ZOutputStream zstream = new(outStream)) {
zstream.Write(data);
zstream.Flush();
}
data = outStream.ToArray();
}
}

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using System.Text.RegularExpressions;
using System.Globalization;
using sodoffmmo.Core;
using sodoffmmo.Management;
namespace sodoffmmo.Data;
public class PlayerData {
public bool IsValid { get; set; } = false;
// viking uid
public string Uid { get; set; } = "";
// client token
public string UNToken { get; set; } = "";
// client zone
public string ZoneName { get; set; } = "";
// rotation (eulerAngles.y)
public float R { get; set; }
// velocity x
public float R1 { get; set; }
// velocity y
public float R2 { get; set; }
// velocity z
public float R3 { get; set; }
// position x
public float P1 { get; set; }
// position y
public float P2 { get; set; }
// position z
public float P3 { get; set; }
// max speed
public float Mx { get; set; } = 6;
// flags
public int F { get; set; }
// animation bitfield (animations used by avatar, e.g. mounted, swim, ...)
public int Mbf { get; set; }
public string DiplayName { get; set; } = "placeholder";
public Role Role { get; set; } = Role.User;
public long last_ue_time { get; set; } = 0;
public static readonly string[] SupportedVariables = {
"A", // avatar data
"FP", // raised pet data
"RA", // XP rank (points and level)
"UDT", // UDT points
"L", // location (level)
"PU", // (not raised) pet data
"RDE", // ride (int)
"MU", // mood
"MBR", // mount broom (bool)
"GU", // goggles (bool)
"LC", // livechat (int)
"CU", // country id (int) (for flag?)
"J", // join allowed
"BU", // busy (?)
"M", // membership status (bool)
"P", // position vector (older games)
"R", // rotation (older games - updated via SUV, not SPV)
"F", // flags (older games - updated via SUV, not SPV)
"UTI", // group/clan (EMD)
"CLU", // group/clan (newer)
"SPM", // drive mode (Eat My Dust)
"H", // health
};
// other variables (set and updated via SUV command)
private Dictionary<string, string?> variables = new();
public string GetVariable(string varName) {
return variables[varName];
}
public string SetVariable(string varName, string value) {
// do not store in variables directory
if (varName == "UID") {
return value;
}
if (varName == "R") {
R = float.Parse(value, CultureInfo.InvariantCulture);
return value;
}
if (varName == "F") {
F = unchecked((int)Convert.ToUInt32(value, 16));
return value;
}
// fix variable value before store
if (varName == "FP") {
value = FixMountState(value);
}
// store in directory
variables[varName] = value;
return value;
}
public void InitFromNetworkData(NetworkObject suvData) {
// set initial state for SPV data
string? r = suvData.Get<string>("R"); // in Eat My Dust, rotation is sent in R1, R2, R3
if (r != null) R = float.Parse(r, CultureInfo.InvariantCulture);
string? p1 = suvData.Get<string>("P1");
if (p1 != null) {
P1 = float.Parse(p1, CultureInfo.InvariantCulture);
P2 = float.Parse(suvData.Get<string>("P2"), CultureInfo.InvariantCulture);
P3 = float.Parse(suvData.Get<string>("P3"), CultureInfo.InvariantCulture);
R1 = float.Parse(suvData.Get<string>("R1"), CultureInfo.InvariantCulture);
R2 = float.Parse(suvData.Get<string>("R2"), CultureInfo.InvariantCulture);
R3 = float.Parse(suvData.Get<string>("R3"), CultureInfo.InvariantCulture);
}
string? mbf = suvData.Get<string>("MBF");
if (mbf != null)
Mbf = int.Parse(mbf);
F = int.Parse(suvData.Get<string>("F"));
// reset all variables values
// variables.Clear();
// set initial state for SUV data
foreach (string varName in SupportedVariables) {
string? value = suvData.Get<string>(varName);
if (value != null) {
SetVariable(varName, value);
}
}
IsValid = true;
}
public NetworkArray GetNetworkData(int clientID, out NetworkArray paramArr) {
NetworkArray arr = new();
arr.Add(clientID);
arr.Add(UNToken);
arr.Add((short)1);
arr.Add((short)clientID);
paramArr = new();
paramArr.Add(NetworkArray.Param("NT", (double)(DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()))); // network time (like PNG)
paramArr.Add(NetworkArray.Param("t", (int)(Runtime.CurrentRuntime / 1000))); // timestamp (non-decreasing integer)
paramArr.Add(NetworkArray.Param("UID", Uid));
addVariableToArray(paramArr, "A");
addVariableToArray(paramArr, "FP");
if (IsValid) {
paramArr.Add(NetworkArray.Param("R", R));
paramArr.Add(NetworkArray.Param("R1", R1));
paramArr.Add(NetworkArray.Param("R2", R2));
paramArr.Add(NetworkArray.Param("R3", R3));
paramArr.Add(NetworkArray.Param("P1", P1));
paramArr.Add(NetworkArray.Param("P2", P2));
paramArr.Add(NetworkArray.Param("P3", P3));
paramArr.Add(NetworkArray.Param("MX", Mx));
paramArr.Add(NetworkArray.Param("F", F));
paramArr.Add(NetworkArray.Param("MBF", Mbf));
foreach (var v in variables) {
if (v.Value is null || v.Key == "A" || v.Key == "FP")
continue;
paramArr.Add(NetworkArray.Param(v.Key, v.Value));
}
}
arr.Add(paramArr);
return arr;
}
private void addVariableToArray(NetworkArray paramArr, string varName) {
if (variables.TryGetValue (varName, out string tmp) && tmp != null) {
paramArr.Add(NetworkArray.Param(varName, tmp));
}
}
private string FixMountState(string value) {
// raised pet geometry - set from Fp
PetGeometryType GeometryType = PetGeometryType.Default;
// raised pet age - set from Fp
PetAge PetAge = PetAge.Adult;
// raised pet mounted - set from Fp
bool PetMounted = false;
string[] array = value.Split('*');
Dictionary<string, string> keyValPairs = new();
foreach (string str in array) {
string[] keyValPair = str.Split('$');
if (keyValPair.Length == 2)
keyValPairs[keyValPair[0]] = keyValPair[1];
}
if (keyValPairs.TryGetValue("G", out string geometry))
if (geometry.ToLower().Contains("terribleterror"))
GeometryType = PetGeometryType.Terror;
if (keyValPairs.TryGetValue("A", out string age)) {
switch (age) {
case "E": PetAge = PetAge.EggInHand; break;
case "B": PetAge = PetAge.Baby; break;
case "C": PetAge = PetAge.Child; break;
case "T": PetAge = PetAge.Teen; break;
case "A": PetAge = PetAge.Adult; break;
case "Ti": PetAge = PetAge.Titan; break;
}
}
if (keyValPairs.TryGetValue("U", out string userdata)) {
PetMounted = (userdata == "0" || userdata == "1");
}
if (PetMounted && !Configuration.ServerConfiguration.AllowChaos &&
(GeometryType == PetGeometryType.Default && PetAge < PetAge.Teen
|| GeometryType == PetGeometryType.Terror && PetAge < PetAge.Titan)
) {
return Regex.Replace(value, "^U\\$[01]\\*", "U$-1*");
} else {
return value;
}
}
}
public enum PetGeometryType {
Default,
Terror
}
public enum PetAge {
EggInHand = 0,
Baby = 1,
Child = 2,
Teen = 3,
Adult = 4,
Titan = 5
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace sodoffmmo.Data;
internal class SocketBuffer {
NetworkData data = new();
Status status = Status.Header;
byte header;
short length;
byte[] value = new byte[0];
public void Write(byte[] buffer, int length) {
data.WriteChunk(buffer, 0, length);
}
public bool ReadPacket(out NetworkPacket packet) {
packet = new();
if (status == Status.Header)
ReadHeader();
if (status == Status.Value) {
ReadValue();
if (status == Status.Header) {
packet = new(header, value);
return true;
}
}
return false;
}
private void ReadHeader() {
if (data.RemainingLength < 3)
return;
header = data.ReadByte();
length = data.ReadShort();
status = Status.Value;
}
private void ReadValue() {
if (data.RemainingLength < length)
return;
value = data.ReadChunk(length);
data = new(data.ReadChunk(data.RemainingLength));
status = Status.Header;
}
enum Status {
Header,
Value
}
}

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# Use the official .NET SDK image for building the application
FROM mcr.microsoft.com/dotnet/sdk:10.0 AS build
WORKDIR /src
# Copy the source code
COPY . .
# Restore dependencies and build the application
RUN dotnet build -c Release -o /app
# Create clean run environment (without source and sdk)
# FROM mcr.microsoft.com/dotnet/runtime:9.0 AS base
# WORKDIR /app
# COPY --from=build /app .
# Run the application
WORKDIR /app
ENTRYPOINT ["./sodoffmmo"]

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using System.Xml.Serialization;
namespace sodoffmmo.Management;
[Serializable]
public class AuthenticationInfo {
[XmlElement]
public bool Authenticated { get; set; }
[XmlElement]
public string DisplayName { get; set; }
[XmlElement]
public Role Role { get; set; }
}
[Serializable]
public enum Role {
User = 0, Moderator = 1, Admin = 2
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("announce", Role.Admin)]
class AnnounceCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
if (arguments.Length == 0) {
client.Send(Utils.BuildServerSideMessage("Announce: No message to announce", "Server"));
return;
}
client.Room.Send(Utils.BuildServerSideMessage(string.Join(' ', arguments), "Server"));
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("bypass", Role.Admin)]
class BypassCommand : IManagementCommand
{
public void Handle(Client client, string[] arguments) {
if (arguments.Length == 0) {
client.Send(Utils.BuildServerSideMessage("Bypass: No message to send", "Server"));
return;
}
string message = string.Join(' ', arguments);
client.Room.Send(Utils.BuildChatMessage(client.PlayerData.Uid, message, client.PlayerData.DiplayName), client);
NetworkObject cmd = new();
NetworkObject data = new();
data.Add("arr", new string[] { "SCA", "-1", "1", message, "", "1" });
cmd.Add("c", "SCA");
cmd.Add("p", data);
NetworkPacket packet = NetworkObject.WrapObject(1, 13, cmd).Serialize();
client.Send(packet);
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("disableallchats", Role.Moderator)]
class DisableAllChatsCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
Room.DisableAllChatOverrides();
client.Room.Send(Utils.BuildServerSideMessage("All chat overrides have been disabled", "Server"));
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("disablechat", Role.Moderator)]
class DisableChatCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
client.Room.AllowChatOverride = false;
client.Room.Send(Utils.BuildServerSideMessage("Chat has been disabled", "Server"));
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("enablechat", Role.Moderator)]
class EnableChatCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
client.Room.AllowChatOverride = true;
client.Room.Send(Utils.BuildServerSideMessage("Chat has been enabled", "Server"));
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("listallchats", Role.Moderator)]
class ListAllChatOverridesCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
client.Send(Utils.BuildServerSideMessage(string.Join(' ', Room.AllRooms().Where(x => x.AllowChatOverride).Select(x => x.Name)), "Server"));
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("playercount", Role.Admin)]
class PlayerCount : IManagementCommand {
public void Handle(Client client, string[] arguments) {
client.Send(Utils.BuildServerSideMessage($"Current room: {(client.Room?.ClientsCount.ToString() ?? "not in room")}, Server total: {Room.AllRooms().Sum(x => x.ClientsCount)}", "Server"));
}
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("tempmute", Role.Moderator)]
class TempMuteCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
if (arguments.Length != 1) {
client.Send(Utils.BuildServerSideMessage("TempMute: Invalid number of arguments", "Server"));
return;
}
Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == arguments[0]);
if (target == null) {
client.Send(Utils.BuildServerSideMessage($"TempMute: user {arguments[0]} not found", "Server"));
return;
}
target.TempMuted = !target.TempMuted;
if (target.TempMuted)
client.Send(Utils.BuildServerSideMessage($"TempMute: {arguments[0]} has been temporarily muted", "Server"));
else
client.Send(Utils.BuildServerSideMessage($"TempMute: {arguments[0]} has been unmuted", "Server"));
}
}

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using sodoffmmo.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace sodoffmmo.Management;
public interface IManagementCommand {
public void Handle(Client client, string[] arguments);
}

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using sodoffmmo.Attributes;
using sodoffmmo.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace sodoffmmo.Management;
public class ManagementCommandProcessor {
static Dictionary<Tuple<string, Role>, Type> commands = new();
static bool initialized = false;
public static void Initialize() {
if (Configuration.ServerConfiguration.Authentication == AuthenticationMode.Disabled)
return;
commands.Clear();
var handlerTypes = Assembly.GetExecutingAssembly().GetTypes()
.Where(type => typeof(IManagementCommand).IsAssignableFrom(type))
.Where(type => type.GetCustomAttribute<ManagementCommandAttribute>() != null);
foreach (var handlerType in handlerTypes) {
ManagementCommandAttribute attrib = (handlerType.GetCustomAttribute(typeof(ManagementCommandAttribute)) as ManagementCommandAttribute)!;
commands[new Tuple<string, Role>(attrib.Name, attrib.Role)] = handlerType;
}
initialized = true;
}
public static bool ProcessCommand(string message, Client client) {
if (!initialized)
return false;
if (!message.StartsWith("::") || message.Length < 3)
return false;
string[] parts = message.Split(' ');
string commandName = parts[0].Substring(2);
string[] arguments = parts.Skip(1).ToArray();
for (int i = (int)client.PlayerData.Role; i >= 0; --i) {
Role currentRole = (Role)i;
if (commands.TryGetValue(new Tuple<string, Role>(commandName, currentRole), out Type? commandType)) {
IManagementCommand command = (IManagementCommand)Activator.CreateInstance(commandType)!;
Console.WriteLine($"Management command {commandName} by {client.PlayerData.DiplayName} ({client.PlayerData.Uid}) in {client.Room.Name}");
command.Handle(client, arguments);
return true;
}
}
return false;
}
}

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using sodoffmmo;
using sodoffmmo.Core;
using System.Net;
Configuration.Initialize();
Server server;
if (String.IsNullOrEmpty(Configuration.ServerConfiguration.ListenIP) || Configuration.ServerConfiguration.ListenIP == "*") {
server = new(
IPAddress.IPv6Any,
Configuration.ServerConfiguration.Port,
true
);
} else {
server = new(
IPAddress.Parse(Configuration.ServerConfiguration.ListenIP),
Configuration.ServerConfiguration.Port,
false
);
}
await server.Run();

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using sodoffmmo.Core;
using sodoffmmo.Data;
using sodoffmmo.Management;
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace sodoffmmo;
public class Server {
readonly int port;
readonly IPAddress ipAddress;
readonly bool IPv6AndIPv4;
ModuleManager moduleManager = new();
public static List<Client>? AllClients { get; private set; }
public static Dictionary<IPEndPoint, Client>? UDPClients { get; private set; }
public static UdpClient SharedUDPClient { get; private set; }
public Server(IPAddress ipAdress, int port, bool IPv6AndIPv4) {
this.ipAddress = ipAdress;
this.port = port;
this.IPv6AndIPv4 = IPv6AndIPv4;
AllClients = [];
UDPClients = [];
}
public async Task Run() {
moduleManager.RegisterModules();
ManagementCommandProcessor.Initialize();
using Socket listener = new(ipAddress.AddressFamily,
SocketType.Stream,
ProtocolType.Tcp);
if (IPv6AndIPv4)
listener.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only, 0);
listener.Bind(new IPEndPoint(ipAddress, port));
SpecialRoom.CreateRooms();
Task tcpTask = Listen(listener);
using var cts = new CancellationTokenSource();
Task udpTask = ListenAndHandleUDP(cts.Token);
try { await Task.WhenAll(tcpTask, udpTask); } catch (OperationCanceledException) { Console.WriteLine($"UDP Listener Exited Gracefully"); }
catch (Exception ex) { Console.WriteLine(ex.ToString()); }
}
private async Task Listen(Socket listener) {
Console.WriteLine($"MMO Server listening on port {port}");
listener.Listen(100);
while (true) {
Socket handler = await listener.AcceptAsync();
handler.SendTimeout = 200;
Console.WriteLine($"New connection from {((IPEndPoint)handler.RemoteEndPoint!).Address}");
_ = Task.Run(() => HandleClient(handler));
}
}
private async Task ListenAndHandleUDP(CancellationToken cancellationToken)
{
using var udpClient = new UdpClient(port);
SharedUDPClient = udpClient; // this should get disposed when the server shuts down (maybe)
Console.WriteLine($"MMO UDP Listener listening on port {port}");
while (!cancellationToken.IsCancellationRequested)
{
UdpReceiveResult result = await udpClient.ReceiveAsync(cancellationToken);
byte[] buffer = result.Buffer;
IPEndPoint endPoint = result.RemoteEndPoint;
NetworkObject obj;
try { obj = new(buffer[3..]); }
catch { continue; }
if(obj.ContainsKey("h")) // init
{
int tcpClientId = obj.Get<int>("u");
Client? tcpClient = AllClients?.FirstOrDefault(e => e.ClientID == tcpClientId);
if (tcpClient == null) continue;
Console.WriteLine($"Received UDP handshake attempt from client with ID {tcpClient.ClientID}");
NetworkObject ackObj = new();
ackObj.Add("h", (byte)1);
UDPClients?[endPoint] = tcpClient;
tcpClient.UDPEndPoint = endPoint;
NetworkPacket ack = ackObj.Serialize();
await SharedUDPClient.SendAsync(ack.SendData, ack.SendData.Length, endPoint); // for ACK, the same UdpClient instance needs to respond so the client doesn't keep pinging
continue;
}
if (!UDPClients!.TryGetValue(endPoint, out Client? client))
continue;
await HandleObjectsUDP([obj], client);
}
}
private async Task HandleClient(Socket handler) {
Client client = new(handler);
AllClients?.Add(client);
try {
while (client.Connected) {
await client.Receive();
List<NetworkObject> networkObjects = new();
while (client.TryGetNextPacket(out NetworkPacket packet))
networkObjects.Add(packet.GetObject());
await HandleObjects(networkObjects, client);
}
} finally {
try {
client.SetRoom(null);
AllClients?.Remove(client);
UDPClients?.Remove(client.UDPEndPoint);
} catch (Exception) { }
client.Disconnect();
Console.WriteLine("Socket disconnected IID: " + client.ClientID);
}
}
private async Task HandleObjects(List<NetworkObject> networkObjects, Client client) {
foreach (var obj in networkObjects) {
try {
short commandId = obj.Get<short>("a");
CommandHandler handler;
if (commandId != 13) {
if (commandId == 0 || commandId == 1)
Console.WriteLine($"System command: {commandId} IID: {client.ClientID}");
handler = moduleManager.GetCommandHandler(commandId);
} else
handler = moduleManager.GetCommandHandler(obj.Get<NetworkObject>("p").Get<string>("c"));
Task task = handler.Handle(client, obj.Get<NetworkObject>("p"));
if (!handler.RunInBackground)
await task;
} catch (Exception ex) {
Console.WriteLine($"Exception IID: {client.ClientID} - {ex}");
}
}
}
private async Task HandleObjectsUDP(List<NetworkObject> networkObjects, Client client)
{
foreach (var obj in networkObjects)
{
try
{
// only handle extension commands for now as all system commands (other than UDP init) should be handled by the TCP connection
CommandHandler handler = moduleManager.GetCommandHandler(obj.Get<NetworkObject>("p").Get<string>("c"));
Task task = handler.Handle(client, obj.Get<NetworkObject>("p"));
if (!handler.RunInBackground)
await task;
} catch (Exception ex)
{
Console.WriteLine($"Exception IID: {client.ClientID} - {ex}");
}
}
}
}

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src/appsettings.json Normal file
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{
"MMOServer": {
"// ListenIP": "Listening IP address for the MMO server, default is '*' which represents all IPv4 and IPv6 addresses",
"ListenIP": "*",
"// Port": "Listening port number for the MMO server",
"Port": 9933,
"// PingDelay": "delay (in milliseconds) for PNG response",
"PingDelay": 17,
"// EnableChat": "When true, in-game chat will be enabled",
"EnableChat": true,
"EnableCannedChat": true,
"// EventName": "World event name send to client (can be used to select ship type after modding WorldEventScoutAttack in client)",
"EventName": "ScoutAttack",
"// FirstEventTimer": "time to start of first world event (battle ship event) after start MMO server",
"FirstEventTimer": 3,
"// EventTimer": "time between start of world events (battle ship events), set both timer values (EventTimer and FirstEventTimer) to 0 to disable events",
"EventTimer": 30,
"// RoomAlerts": "List of MMO rooms with alert function. Default empty (not used by SoD), bellow sample config for WoJS, MB and SS.",
"// alert parameters": "alert type, duration [s], minimum time to start [s], maximum time to start [s], redAlertDuration (used for type '1'), number of songs (used for type '3')",
"// alert types": "1 - Red Alert, 2 - Disco Alert, 3 - Dance Off",
"RoomAlerts": {
"LoungeInt" : [ ["3", 20.0, 30, 240, 0, 16] ],
"Spaceport": [ ["1", 20.0, 300, 300, 60, 0], ["2", 120.0, 1800, 3600, 60, 0] ],
"Academy": [ ["1", 20.0, 300, 300, 60, 0] ],
"ClubSSInt" : [ ["3", 20.0, 30, 240, 0, 16] ],
"JunkYardEMD": [ ["1", 20.0, 240, 300, 60, 0] ],
},
"// AmbassadorRooms": "Rooms with ambassadors (MB funzones).",
"AmbassadorRooms": ["Spaceport"],
"// AmbassadorGaugeStart": "The starting value for all ambassador gauges (MB funzones).",
"AmbassadorGaugeStart": 75,
"// AmbassadorGaugeDecayRate": "Time in seconds before ambassador gauges decrease (MB funzones).",
"AmbassadorGaugeDecayRate": 60,
"// AmbassadorGaugeDecayOnlyWhenInRoom": "Only decrease ambassador gauges when there is at least one player in the room (MB funzones).",
"AmbassadorGaugeDecayOnlyWhenInRoom": true,
"// AmbassadorGaugePlayers": "Denominator for filling the ambassador gauges (MB funzones).",
"AmbassadorGaugePlayers": 0.5,
"// RacingMaxPlayers": "maximum players allowed in Thunder Run Racing (no more than 6)",
"RacingMaxPlayers": 6,
"// RacingMinPlayers": "minimum players to start Thunder Run Racing",
"RacingMinPlayers": 2,
"// AllowChaos": "disable server side exploit protection",
"AllowChaos": false,
"// Authentication": "Player authentication mode: Disabled, Optional, RequiredForChat, Required",
"// Authentication Disabled": "authentication is disabled, anyone can connect to mmo",
"// Authentication Optional": "authentication is required only for moderation activities",
"// Authentication RequiredForChat": "authentication is required only for moderation activities and using chat (if chat is enabled)",
"// Authentication Required": "authentication is required to connect to mmo",
"Authentication": "Disabled",
"// ApiUrl": "SoDOff API server URL for authentication calls",
"ApiUrl": "http://localhost:5000",
"// BypassToken": "Token allowed to connect without authentication",
"BypassToken": ""
}
}

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src/sodoffmmo.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ComponentAce.Compression.Libs.zlib" Version="1.0.4" />
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="10.0.2" />
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="10.0.2" />
</ItemGroup>
<ItemGroup>
<None Update="appsettings.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>